A simple unity editor tool to provide basic bookmarking for scene objects and project assets.
- Window > Package Manager
- 「+」 > Add package from git URL
- Use the following link to install
https://github.com/superkerokero/Bookmark4Unity.git?path=/Assets/Bookmark4Unity
- You can install a specific version like this
https://github.com/superkerokero/Bookmark4Unity.git?path=/Assets/Bookmark4Unity#1.0.0
- 2021.3~
- Select objects/assets you want to bookmark, click the
Pin Selected
button to pin it to the bookmark window. - You can also use shortcut to pin objects
- MacOS:
Alt + Cmd + A
- Windows:
Alt + Ctrl + A
- MacOS:
- Click bookmarked item inside bookmark window to select it
- For bookmarked assets, click green
⎋
button to open it - To sort bookmarked assets by name, click
▼
button at the left ofPin Selected
button - To remove a bookmark, click red
x
button on the item - To save collections to binary file, use
Save Collections
from menu - To load collections from saved binary file, use
Load Collections
from menu
- Press
space
inside the scene view to bring up overlay visibility menu, and turnBookmark4Unity
on - The new camera icon will appear on the top of scene view, click it to toggle the scene view bookmark overlay window
- You can bookmark/restore camera positions by clicking corresponding slot buttons
- The camera icon also provides a dropdown menu for bookmarking/restoring camera positions, you can also find information on keyboard shortcuts here
- Alternatively, you can access the same dropdown menu from
Tools
→Bookmark4Unity
→Scene View Bookmarks
- The dropdown menu and keyboard shortcuts works even when the scene view overlay is off
The bookmark editor tool itself is distributed under MIT license. However, it uses a modified version of cross scene reference to provide scene objects bookmarking, which is under Unity Companion License . Since this tool can't be used outside of unity anyway, feel free to do whatever you want with it.