A simple simulation program simulating Physarum behaviour written in C and using OpenGL compute shaders. Inspired by and based on this video by Sebastian Lague.
-W (int) => Simulation width (also window width) in pixels. Must be a multiple of 10.
-H (int) => Simulation height (also window height) in pixels. Must be a multiple of 10.
-N (int) => Number of simulated individuals. Maximum individual count is 2097152.
-S (int) => Simulation speed.
-D (int) => Individual sample distance in pixels.
-T (int) => Individual turn rate.
-B (float) => Individual trail blur weight.
-R (float) => Individual trail decay rate.
-F => Enables FPS-Counter.