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adds an example and simple iOS app
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scottsievert committed Sep 13, 2015
1 parent 3fa81c9 commit f1a684f
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798 changes: 798 additions & 0 deletions swix_ios_app/swix_ios_app.xcodeproj/project.pbxproj

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46 changes: 46 additions & 0 deletions swix_ios_app/swix_ios_app/AppDelegate.swift
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//
// AppDelegate.swift
// swix_ios_app
//
// Created by Scott Sievert on 9/13/15.
// Copyright © 2015 com.scott. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


}

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{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
27 changes: 27 additions & 0 deletions swix_ios_app/swix_ios_app/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="8150" systemVersion="15A204g" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="8122"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<animations/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
56 changes: 56 additions & 0 deletions swix_ios_app/swix_ios_app/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="8191" systemVersion="14F27" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="8154"/>
<capability name="Constraints to layout margins" minToolsVersion="6.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModule="swix_ios_app" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" translatesAutoresizingMaskIntoConstraints="NO" id="Seo-2C-jiJ">
<rect key="frame" x="103" y="113" width="240" height="128"/>
<constraints>
<constraint firstAttribute="width" constant="240" id="A9c-nK-gEq"/>
<constraint firstAttribute="height" constant="128" id="hJg-Qe-gwK"/>
</constraints>
</imageView>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="roundedRect" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="FJF-Go-5Uj">
<rect key="frame" x="188" y="285" width="46" height="30"/>
<constraints>
<constraint firstAttribute="width" constant="46" id="7Qb-Ig-lel"/>
<constraint firstAttribute="height" constant="30" id="TYY-Dc-wEL"/>
</constraints>
<state key="normal" title="Button"/>
<connections>
<action selector="changeImage:" destination="BYZ-38-t0r" eventType="touchUpInside" id="X62-5H-fH4"/>
</connections>
</button>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<constraints>
<constraint firstItem="Seo-2C-jiJ" firstAttribute="leading" secondItem="8bC-Xf-vdC" secondAttribute="leadingMargin" constant="83" id="1su-EM-twv"/>
<constraint firstItem="FJF-Go-5Uj" firstAttribute="top" secondItem="Seo-2C-jiJ" secondAttribute="bottom" constant="44" id="TQB-Cv-uXE"/>
<constraint firstItem="FJF-Go-5Uj" firstAttribute="leading" secondItem="8bC-Xf-vdC" secondAttribute="leadingMargin" constant="168" id="bH3-sC-4wz"/>
<constraint firstItem="Seo-2C-jiJ" firstAttribute="top" secondItem="y3c-jy-aDJ" secondAttribute="bottom" constant="93" id="nKu-DM-423"/>
</constraints>
</view>
<connections>
<outlet property="button" destination="FJF-Go-5Uj" id="cWS-Gy-XiX"/>
<outlet property="imageView" destination="Seo-2C-jiJ" id="plo-Yd-c8h"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
40 changes: 40 additions & 0 deletions swix_ios_app/swix_ios_app/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
38 changes: 38 additions & 0 deletions swix_ios_app/swix_ios_app/ViewController.swift
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//
// ViewController.swift
// swix_ios_app
//
// Created by Scott Sievert on 9/13/15.
// Copyright © 2015 com.scott. All rights reserved.
//

import UIKit

class ViewController: UIViewController {

@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var img = UIImage(named: "space_shuttle.png")!
self.imageView.image = img


}
@IBAction func changeImage(sender: AnyObject) {
var N = 500
var x = 255*rand((N, N))
var img2 = RGBAToUIImage(x, g: x, b: x, a: 255*ones(x.shape))

self.imageView.image = img2
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}


}

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