feat: User-defined assets support (ScriptableObject like data types and more) #2527
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PR Details
WIP right now - it works but barely. I feel like most of the logic shouldn't be where I ended up shoving it, would need someone aware of how quantum, the assembly reloader and the undo system work to check over this one.
To create an asset, see @manio143 's https://github.com/manio143/StrideCustomAsset
Related Issue
#30
Types of changes
Checklist