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feat: Allow Reset Grid Properties for Layout in UI Editor (#1619) #2400

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Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,9 @@
using Stride.Core.Quantum;
using Stride.Assets.Presentation.ViewModel;
using Stride.UI;
using System;
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using Stride.UI.Panels;
using static Stride.Rendering.ParameterCollection;

namespace Stride.Assets.Presentation.NodePresenters.Updaters
{
Expand Down Expand Up @@ -141,13 +144,62 @@ private AssetVirtualNodePresenter CreateDependencyPropertyNode(IAssetNodePresent
var propertyContainerNode = ((IObjectNode)accessor.Node)[nameof(UIElement.DependencyProperties)].Target;

var undoRedoService = propertyNodeParent.Asset.ServiceProvider.Get<IUndoRedoService>();

//pass in delegate in the case of VirtualNodePresenters not having proper AssociatedNodes
Func<bool> checkHasBase = null;
Func<object, object> customOverride = null;
UIElement elementNode = SetVirtualNodeDelegates(ref checkHasBase, ref customOverride, property, accessor);

//create virtual node
var virtualNode = node.Factory.CreateVirtualNodePresenter(propertyNodeParent, property.Name, propertyType, order,
() => Getter(propertyContainerNode, propertyIndex),
o => Setter(undoRedoService, propertyContainerNode, propertyIndex, o));
() => Getter(propertyContainerNode, propertyIndex),
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o => Setter(undoRedoService, propertyContainerNode, propertyIndex, o),
checkHasBase, null, null, customOverride);

return virtualNode;
}

/// <summary>
/// Some virutal nodes dont have a specific AssociatedNode that is applicable.
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/// Instead delegates are passed in the constructor to allow for custom reset behaviors.
///
/// </summary>
/// <param name="property">Current Property Key Object</param>
/// <param name="accessor">Current Node's Accessor Object</param>
/// <param name="checkHasBase">Custom Delegate for if there is base value for ResetOverride in the AssetVirtualNodePresenter</param>
/// <param name="customOverride">Custom Delegate for ResetOverride behavior in the AssetVirtualNodePresenter</param>
/// <returns></returns>
public UIElement SetVirtualNodeDelegates(ref Func<bool> checkHasBase, ref Func<object, object> customOverride, PropertyKey property, NodeAccessor accessor)
{
UIElement elementNode = null;
//TODO: Maybe more optimal ways to verify this property is part of the Universal Grid Properties
if (property.OwnerType.Name == "GridBase" && accessor.Node.Retrieve() is UIElement element)
{
elementNode = element;
customOverride = (input) => CustomResetOverrideGrid(element, property, input);
checkHasBase = () => CustomHasBaseGrid(element, property);
}
return elementNode;
}

//temp place for custom override delegate used on the grid properties, TODO: Find better place for this
public static object CustomResetOverrideGrid(UIElement element, PropertyKey property, object Node)
{
//new default value to set the Node to
int newValue = GridBase.GetBaseValue(property);
var assetVirtualNodePresenter = Node as AssetVirtualNodePresenter;
assetVirtualNodePresenter.UpdateValue(newValue);

return element;
}

//temp place for custom hasBase delegate used on the grid properties, TODO: Find better place for this
// can only enable override for property if the current value isnt the base value
public static bool CustomHasBaseGrid(UIElement element, PropertyKey property)
{
return (int)element.DependencyProperties.Get(property) != GridBase.GetBaseValue(property);
}

/// <summary>
/// Getter for the virtual node's value.
/// </summary>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -18,10 +18,10 @@ public AssetNodePresenterFactory([NotNull] INodeBuilder nodeBuilder, [NotNull] I
}

[NotNull]
public AssetVirtualNodePresenter CreateVirtualNodePresenter([NotNull] INodePresenter parent, string name, Type type, int? order, [NotNull] Func<object> getter, Action<object> setter = null, Func<bool> hasBase = null, Func<bool> isInerited = null, Func<bool> isOverridden = null)
public AssetVirtualNodePresenter CreateVirtualNodePresenter([NotNull] INodePresenter parent, string name, Type type, int? order, [NotNull] Func<object> getter, Action<object> setter = null, Func<bool> hasBase = null, Func<bool> isInerited = null, Func<bool> isOverridden = null, Func<object, object> customOverride = null)
{
if (parent == null) throw new ArgumentNullException(nameof(parent));
var node = new AssetVirtualNodePresenter(this, parent.PropertyProvider, parent, name, type, order, getter, setter, hasBase, isInerited, isOverridden);
var node = new AssetVirtualNodePresenter(this, parent.PropertyProvider, parent, name, type, order, getter, setter, hasBase, isInerited, isOverridden, customOverride);
node.ChangeParent(parent);
RunUpdaters(node);
FinalizeTree(node.Root);
Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using Stride.Core.Assets.Editor.Components.Properties;
Expand All @@ -17,12 +17,17 @@ public class AssetVirtualNodePresenter : VirtualNodePresenter, IAssetNodePresent
private readonly Func<bool> isInerited;
private readonly Func<bool> isOverridden;

public AssetVirtualNodePresenter([NotNull] INodePresenterFactoryInternal factory, IPropertyProviderViewModel propertyProvider, [NotNull] INodePresenter parent, string name, Type type, int? order, [NotNull] Func<object> getter, Action<object> setter, Func<bool> hasBase = null, Func<bool> isInerited = null, Func<bool> isOverridden = null)
//Custom Delegate for reset override, when AssociatedNode null
private readonly Func<object, object> customOverride;

public AssetVirtualNodePresenter([NotNull] INodePresenterFactoryInternal factory, IPropertyProviderViewModel propertyProvider, [NotNull] INodePresenter parent, string name, Type type, int? order, [NotNull] Func<object> getter, Action<object> setter, Func<bool> hasBase = null, Func<bool> isInerited = null, Func<bool> isOverridden = null, Func<object, object> customOverride = null)
: base(factory, propertyProvider, parent, name, type, order, getter, setter)
{
this.hasBase = hasBase;
this.isInerited = isInerited;
this.isOverridden = isOverridden;
//custom override for our grid properties
this.customOverride = customOverride;
}

public override void Dispose()
Expand Down Expand Up @@ -71,6 +76,10 @@ public void ResetOverride()

var objectNode = AssociatedNode.Node as IAssetObjectNode;
objectNode?.ResetOverrideRecursively(AssociatedNode.Index);

//use our custom ResetOverride passed in constructor as a delegate
if (customOverride != null)
customOverride(this);
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}

private bool IsAssociatedNodeInherited()
Expand Down
52 changes: 52 additions & 0 deletions sources/engine/Stride.UI/Panels/GridBase.cs
Original file line number Diff line number Diff line change
Expand Up @@ -118,5 +118,57 @@ protected virtual Int3 GetElementGridPositions(UIElement element)
element.DependencyProperties.Get(RowPropertyKey),
element.DependencyProperties.Get(LayerPropertyKey));
}

/// <summary>
/// Gives Property Key lookup based on <see cref="PropertyKey"/>
/// </summary>
/// <param name="propertykey">The property key from which to extract the default value</param>
/// <returns>The default value for propertykey(This would also be the minimum value on the grid.)</returns>
public static PropertyKey<int> GetPropKey(string propKeyName)
{
switch (propKeyName)
{
case "LayerSpanPropertyKey":
return GridBase.LayerSpanPropertyKey;
case "LayerPropertyKey":
return GridBase.LayerPropertyKey;
case "ColumnSpanPropertyKey":
return GridBase.ColumnSpanPropertyKey;
case "ColumnPropertyKey":
return GridBase.ColumnPropertyKey;
case "RowSpanPropertyKey":
return GridBase.RowSpanPropertyKey;
case "RowPropertyKey":
return GridBase.RowPropertyKey;
default:
return null;
}
}

/// <summary>
/// Gives default value based on <see cref="PropertyKey"/>
/// </summary>
/// <param name="propertykey">The property key from which to extract the default value</param>
/// <returns>The default value for propertykey(This would also be the minimum value on the grid.)</returns>
public static int GetBaseValue(PropertyKey propertykey)
{
switch (propertykey.Name)
{
case "LayerSpanPropertyKey":
return 1;
case "LayerPropertyKey":
return 0;
case "ColumnSpanPropertyKey":
return 1;
case "ColumnPropertyKey":
return 0;
case "RowSpanPropertyKey":
return 1;
case "RowPropertyKey":
return 0;
default:
return 0;
}
}
}
}