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Settings: Bump maximum hash cache size
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Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
stenzek committed Nov 30, 2024

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markpash Mark Pashmfouroush
1 parent 53008eb commit f1435dc
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/core/settings.h
Original file line number Diff line number Diff line change
@@ -234,7 +234,7 @@ struct Settings
{
struct Configuration
{
static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 500;
static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 1200;
static constexpr u32 DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB = 2048;
static constexpr u32 DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB = 512;

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