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symbol lookup error on nVidia #65
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Seems like a problem with the prebuilt binaries linking statically against some X server configuration. Maybe the right solution would be to have the prebuild check if the module fails to load and in such an event rebuild the module from source. @ralphtheninja do you know if there is a way to configure prebuild to do something like this? |
Hello! I think I'm having the exact same problem with headless-gl, but I'm a bit of a beginner and I'm not quite sure I understand you fix. Can you please detail a bit what you did to make it work, I would appreciate it greatly. Thank you for reading. :) |
me too, details plz |
@mikolalysenko Might be hard to check this, since it might load on the machine building the binaries but not on another machine. You could use https://github.com/juliangruber/require-rebuild to have it be rebuilt on the target machine if the require fails |
require-rebuild didn't work for me, but it's a pretty rad hack! On Mon, Sep 5, 2016 at 11:48 PM, Lars-Magnus Skog [email protected]
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Here's what worked for me in more detail:
|
hi, @tehbelinda |
Hi @nina124 this would be where ever you ran |
Thanks @tehbelinda |
Closing as part of clean up. Feel free to re-open this issue. |
I have gotten this problem and recompiling from the source did not solve it. ✓ limits_gl-max-texture-dimensions55Aborted (core dumped) So it might be something specific to my pc hardware/configuration, if that's not supposed to happen? Should I open another issue? My OS is Linux/Ubuntu Mate (Ubuntu 20.04, with kernel 5.4.0-42), architecture is Amd64. |
I had the same issue, and solved it using |
An alternative is the |
I solved this with this package.json example. {
"name": "video-generation",
"version": "1.0.0",
"main": "index.js",
"license": "MIT",
"dependencies": {
"editly": "^0.14.2"
},
"overrides": {
"editly": {
"gl": "https://github.com/stackgl/headless-gl.git"
}
}
} And then,
It was not working for me otherwise. |
node-gl was working fine for me inside Vagrant, then I tried speeding it up by using it on a machine with a real X server on an nVidia card and I got this error:
node: symbol lookup error: .../node_modules/gl/build/Release/webgl.node: undefined symbol: _Z15XextFindDisplayP15_XExtensionInfoP9_XDisplay
I fixed the error by recompiling everything and manually copying webgl.node into my installation.
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