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ste, real time graphics engine

docs: https://rawgit.com/ssteinberg/ste/docs/Simulation/docs/html/index.html


Shaped light sources: Spheres, simple convex or concave polygons and convex polyhedrons. Integrated diffuse and specular cross section for arbitrary microfacet materials.

Multi-layered microfacet materials

Volumetric lighting

Atmospheric multiple-scattering

© Shlomi Steinberg http://www.shlomisteinberg.com

This work is licensed under a CC Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) License https://creativecommons.org/licenses/by-nc/4.0/