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A character and camera movement system build on OGRE

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charcam

About: This project is a basic character and camera movement system built on OGRE.

Licensing and Credits: The OGRE license is in: ogre_license.txt Much of this project relies and builds upon the OGRE tutorial framework. See for more information: http://www.ogre3d.org/tikiwiki/

I do not take credit for any files except:
CharCam.h
CharCam.cpp

All other files should be assumed to have come from the OGRE tutorial framework.
It should also be known that these files may also be altered, and not assumed to be the originals from OGRE.

The following files have been taken from either OGRE's distribution or Tutorial framework, and may have been altered:
./src:
	BaseApplication.cpp
	BaseApplication.h

./src/dist/bin:
	plugins.cfg
	resources.cfg

./src/dist/media/materials/programs:
	Example_Basic.cg
	Grass.cg
	hdr.cg

./src/dist/media/materials/scripts:
	Examples.material

./src/dist/media/materials/textures:
	clouds.jpg
	grass_1024.jpg
	r2skin.jpg

./src/dist/media/models:
	robot.mesh
	robot.skeleton

Building: This project has only been built on linux, building on windows has not been attempted. Dependencies: OGRE-1.9, OIS, libboost To build simply run the command 'make' in the root project directory. All executable files should be available in the bin folder.

How to use(keybindings): Key Function ----- ----------------------- W Move character forward A Move character left S Move character backward D Move character right I Zoom camera in O Zoom camera out UP Move camera up DOWN Move camera down LEFT Move camera left RIGHT Move camera right

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