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compose 1.6.8, compose compiler 1.5.4, kotlin 1.9.20 #1216

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@rjrjr rjrjr commented Jul 31, 2024

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rjrjr added 2 commits July 30, 2024 17:54
When `DialogCollator` has to reorder, it did so by calling `Dialog.dismiss()` and `Dialog.show()`. #1213 fixed a problem that caused for `ComposeView`, but that fix is undone by Compose 1.6.8. Ngoc Vu dug in to see why and discovered:

> The `onClick` in `Modifier.clickable` is passed all the way down to `pointerInputHandler` in `SuspendingPointerInputModifierNodeImpl` (when the screen is responsive, you should see `pointerInputHandler()` being called in `SuspendingPointerInputModifierNodeImpl#onPointerEvent`).
>
> After shuffling the overlays, even though the `ClickableNode` is found and `SuspendingPointerInputModifierNodeImpl#onPointerEvent` is called, `pointerInputHandler()` is never called  because the `pointerInputJob` in `SuspendingPointerInputModifierNodeImpl` was launched from a canceled coroutineScope. Tracking down that coroutineScope shows that it was canceled when `DialogCollator` calls `Dialog.dismiss` -> `onViewDetachedFromWindow`  -> `Recomposer.cancel()`. So it makes sense why destroying/rebuilding instead of dismissing and reusing the dialog fixes this issue.

Still need to put together a non-workflow repro sample and submit a bug to the Compose team, but this unblocks our move to Compose 1.6.8 in the meantime.
@rjrjr rjrjr force-pushed the ray/dialogamageddon branch 2 times, most recently from 497496e to fae88ea Compare July 31, 2024 23:04
Base automatically changed from ray/dialogamageddon to main July 31, 2024 23:23
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