This is a prototype/experiment for a space delivery game.
The main goal is to have fun, agile controls and the ability to slingshot between gravity fields.
I'm trying to avoid having a gun on your own ship, but I can imagine there might be enemies that shoot at you.
Right now the goals are:
- Make flying fun
- Figure out how to make sense of the space, the edges need to loop or be dangerous
- Add planets to fly around/be affected by
Ideas:
- Thruster that you charge, release to boost
- The closer you get to a planet, the more "energy" you get (so boosts are stronger?)
- Smoke, clunky space junk feel
- Planets that are really huge
- Visual information:
- charging boost (thruster of some sort)
- planet forces (maybe a small arrow, showing the pull?)
- orbital path?
- goal
- Landing means you have to hit the planet at a very low velocity, light like a butterfly
- Parallax background layers, fun to look at