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Space courier prototype using Love2d lua framework

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This is a prototype/experiment for a space delivery game.

The main goal is to have fun, agile controls and the ability to slingshot between gravity fields.

I'm trying to avoid having a gun on your own ship, but I can imagine there might be enemies that shoot at you.

Right now the goals are:

  1. Make flying fun
  2. Figure out how to make sense of the space, the edges need to loop or be dangerous
  3. Add planets to fly around/be affected by

Ideas:

  • Thruster that you charge, release to boost
  • The closer you get to a planet, the more "energy" you get (so boosts are stronger?)
  • Smoke, clunky space junk feel
  • Planets that are really huge
  • Visual information:
    • charging boost (thruster of some sort)
    • planet forces (maybe a small arrow, showing the pull?)
    • orbital path?
    • goal
  • Landing means you have to hit the planet at a very low velocity, light like a butterfly
  • Parallax background layers, fun to look at

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Space courier prototype using Love2d lua framework

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