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Releases: spiralhalo/LumiLights

Version 0.3

15 Dec 20:54
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Updates

  • Improved water shading:
    • #19 - Adjustable wave movement and realistic-ish waterfall.
    • #18 - Clearer and shinier water. Shinier translucent blocks in general.
  • #17 - Match held item light colors with block light for certain items
  • #14 - Sun and moon reflection are now bigger
  • #12 - Block light is now adjustable by the brightness slider
  • #11 - Improve base reflectivity and expose it to material shaders

Version 0.2

09 Dec 19:29
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Tested with Canvas v1.0.1191 and v1.0.1202.

Updates

  • #1 - Improve bump map on diagonal planes
  • #2 - Fix lighting bug on entities
  • #5 - Fix issue with held light sources on AMD driver
  • #7, #9 - Fix materials with diffuse disabled
  • #8 - Fix certain entities looking too bright

Version 0.1

01 Dec 21:57
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Initial release of Lumi Lights PBR!

Tested with Canvas v1.0.1191.

Features

  • Physically based diffuse and specular.
  • PBR extension API - define metallic and roughness values in material shader when LUMI_PBR is defined.
  • Bump map generation API - generate bump map automatically. Define LUMI_BUMP to enable.
  • Emulated metal shading.
  • Replaceable built-in water material.

See Lumi PBR Ext for example PBR materials.