Releases: spiralhalo/LumiLights
Releases · spiralhalo/LumiLights
Version 0.3
Updates
- Improved water shading:
- #19 -
Adjustable wave movement and realistic-ish waterfall.
- #18 - Clearer and shinier water. Shinier translucent blocks in general.
- #17 - Match held item light colors with block light for certain items
- #14 - Sun and moon reflection are now bigger
- #12 - Block light is now adjustable by the brightness slider
- #11 - Improve base reflectivity and expose it to material shaders
Version 0.2
Tested with Canvas v1.0.1191 and v1.0.1202.
Updates
- #1 - Improve bump map on diagonal planes
- #2 - Fix lighting bug on entities
- #5 - Fix issue with held light sources on AMD driver
- #7, #9 - Fix materials with diffuse disabled
- #8 - Fix certain entities looking too bright
Version 0.1
Initial release of Lumi Lights PBR!
Tested with Canvas v1.0.1191.
Features
- Physically based diffuse and specular.
- PBR extension API - define metallic and roughness values in material shader when
LUMI_PBR
is defined.
- Bump map generation API - generate bump map automatically. Define
LUMI_BUMP
to enable.
- Emulated metal shading.
- Replaceable built-in water material.
See Lumi PBR Ext for example PBR materials.