Releases: spiralhalo/LumiLights
Version 0.13 Ambient Light Overhaul
Updates
- Ambient light is now rendered as pseudo reflection from all directions (PBR mode only)
- Sky ambient reflection is tinted blue during the day (PBR mode only)
- Fresnel effect on translucency
- Fix night ambient color
- Vibrant water
- Textureless water option (edit
config.glsl
or install Respackopts)
Screenshots
Water comparison with previous version
Version 0.12 Lighting Hotfix
Updates
- Adds blocklight reflection, greatly affects the appearance of metallic blocks
Version 0.11 Lighting Update
Updates
- PBR shading has been slightly rewritten to better accommodate non-directional light such as ambient light
- Sky-less dimensions gets much brighter to make them easier to play in. True darkness options exist for moody lighting replacement
- Minor aesthetic changes with water and ambient color
Version 0.10
/!\ If you're using Respackopts please update it to version 1.3.1 /!\
Updates
- New experimental "dramatic" lighting flavor with warmer block light and bloom during mornings and afternoons
- True darkness options: disable overworld ambient light, disable moon light, and disable non-block light in the Nether and the End
- Change default sky ambient color to white/colorless with the option to make it blue
- Add the option to adjust wavy water intensity
Version 0.9 Hotfix
Update
- Fix disabling "bump generation" option breaks rendering
Incompatibilities
- Incompatible with Lumi PBR Ext v0.6 and lower (Update to v0.7 if you're using it)
Version 0.8
Updates
- Fix normal map alignment for Lumi PBR Ext
- Fix fog with Film tone mapping
- Lighting adjustments
- Breaks Lumi PBR Ext v0.6 and lower (Update to v0.7 if you're using it)
Version 0.7
Updates
- Merge respackopts and unified versions together
- Tweaked brightness of ambient light
- Micro optimization (may not improve performance at all)
*You can still configure it without respackopts. You will get a config UI if you use respackopts.
The respackopts unification adds a new config variable that must be enabled at all times.
Version 0.6
Updates
- Fix night vision
- Add toggleable sunlight bloom during dawn/dusk, reminiscent of the old Dramatic Lights shader
respackopts
edition requires Respackopts.
All configurable variables are the same between unified
and respackopts
editions. See README on how to configure the unified edition.
Version 0.5 Unified + Respackopts
Updates
- Skybloom is now toggleable from config
- Fix debug mode not working
New Respackopts Edition
Respackopts is a mod that lets you configure shader-based resource packs among other things. Check it out on Modrinth!
The Respackopts Edition requires Respackopts to be present at all times. Watch this demo video to understand Respackopts Edition features: https://youtu.be/j7ch6e6beCg
All configurable variables are the same between unified
and respackopts
editions. See README on how to configure the unified edition.
Version 0.4 Unified
Updates
- Unify different flavors of Lumi Lights
- Added
config.glsl
to allow user to configure shading mode, tone map, and enable wavy water.
See README for instructions.