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Releases: spiralhalo/LumiLights

Version 0.13 Ambient Light Overhaul

05 Feb 06:50
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Updates

  • Ambient light is now rendered as pseudo reflection from all directions (PBR mode only)
  • Sky ambient reflection is tinted blue during the day (PBR mode only)
  • Fresnel effect on translucency
  • Fix night ambient color
  • Vibrant water
  • Textureless water option (edit config.glsl or install Respackopts)

Screenshots

Water comparison with previous version

image

Version 0.12 Lighting Hotfix

03 Feb 01:38
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Updates

  • Adds blocklight reflection, greatly affects the appearance of metallic blocks

Version 0.11 Lighting Update

22 Jan 11:56
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Updates

  • PBR shading has been slightly rewritten to better accommodate non-directional light such as ambient light
  • Sky-less dimensions gets much brighter to make them easier to play in. True darkness options exist for moody lighting replacement
  • Minor aesthetic changes with water and ambient color

Version 0.10

30 Dec 01:16
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/!\ If you're using Respackopts please update it to version 1.3.1 /!\

Updates

  • New experimental "dramatic" lighting flavor with warmer block light and bloom during mornings and afternoons
  • True darkness options: disable overworld ambient light, disable moon light, and disable non-block light in the Nether and the End
  • Change default sky ambient color to white/colorless with the option to make it blue
  • Add the option to adjust wavy water intensity

Version 0.9 Hotfix

26 Dec 10:06
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Update

  • Fix disabling "bump generation" option breaks rendering

Incompatibilities

  • Incompatible with Lumi PBR Ext v0.6 and lower (Update to v0.7 if you're using it)

Version 0.8

26 Dec 02:07
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Updates

  • Fix normal map alignment for Lumi PBR Ext
  • Fix fog with Film tone mapping
  • Lighting adjustments
  • Breaks Lumi PBR Ext v0.6 and lower (Update to v0.7 if you're using it)

Version 0.7

24 Dec 12:11
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Updates

  • Merge respackopts and unified versions together
  • Tweaked brightness of ambient light
  • Micro optimization (may not improve performance at all)

*You can still configure it without respackopts. You will get a config UI if you use respackopts.

The respackopts unification adds a new config variable that must be enabled at all times.

image

Version 0.6

22 Dec 17:36
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Updates

  • Fix night vision
  • Add toggleable sunlight bloom during dawn/dusk, reminiscent of the old Dramatic Lights shader

respackopts edition requires Respackopts.

All configurable variables are the same between unified and respackopts editions. See README on how to configure the unified edition.

Version 0.5 Unified + Respackopts

20 Dec 21:19
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Updates

  • Skybloom is now toggleable from config
  • Fix debug mode not working

New Respackopts Edition

Respackopts is a mod that lets you configure shader-based resource packs among other things. Check it out on Modrinth!

The Respackopts Edition requires Respackopts to be present at all times. Watch this demo video to understand Respackopts Edition features: https://youtu.be/j7ch6e6beCg

All configurable variables are the same between unified and respackopts editions. See README on how to configure the unified edition.

Version 0.4 Unified

20 Dec 10:59
2ee911a
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Updates

  • Unify different flavors of Lumi Lights
  • Added config.glsl to allow user to configure shading mode, tone map, and enable wavy water.

See README for instructions.