Lumi Lights v0.40-pre1 - Feature freeze
·
155 commits
to wip
since this release
New Features
- Expensive screen-space Ambient Occlusion (OFF by default)
- Experimental replacement of
warm_glow
material (needs testing compatibility with texture packs)
Changes
- Alpha blending now occurs in low dynamic range. Affects the color of water, makes dark colored stained glass look accurate
- Water foam effect has been tweaked accordingly
- When underwater, the sky is replaced by 100% fog color
- When underwater, the fog color above the water surface is unaffected by water fog
- Particles and rain are excluded from reflection to reduce noise
- The brightness of block light is lowered when the player is standing in sunlight
- Night fog brightness is reduced
- Improve vanilla parity for enchantment glint
- [Technical] Normal buffer now now goes to the negative range of float
Fixes
- Fix Nether fog
(since v0.40-snapshot8)
- Fix broken lava fog
(since v0.40-snapshot8)
- End portal fix is improved, but it's no longer required in the next Canvas release
- Since
v0.40-snapshot1
or older:- Fix blindness effect
- Fix missing vanilla End sky
- Fix Fresnel influence on diffuse when opposite of light
- Fix fog artifact on translucent layer when it's raining
- Fix disparity of sky reflection behind translucent
- Fix broken light reflection on water caused by corrupted normals