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Flatten the history. It's a new start.
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spdp committed May 31, 2024
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5 changes: 5 additions & 0 deletions .gitignore
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_site
.sass-cache
.jekyll-cache
.jekyll-metadata
vendor
25 changes: 25 additions & 0 deletions 404.html
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---
permalink: /404.html
layout: default
---

<style type="text/css" media="screen">
.container {
margin: 10px auto;
max-width: 600px;
text-align: center;
}
h1 {
margin: 30px 0;
font-size: 4em;
line-height: 1;
letter-spacing: -1px;
}
</style>

<div class="container">
<h1>404</h1>

<p><strong>Page not found :(</strong></p>
<p>The requested page could not be found.</p>
</div>
1 change: 1 addition & 0 deletions CNAME
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stevepdp.dev
38 changes: 38 additions & 0 deletions Gemfile
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source "https://rubygems.org"
# Hello! This is where you manage which Jekyll version is used to run.
# When you want to use a different version, change it below, save the
# file and run `bundle install`. Run Jekyll with `bundle exec`, like so:
#
# bundle exec jekyll serve
#
# This will help ensure the proper Jekyll version is running.
# Happy Jekylling!
gem "jekyll", "~> 4.3.3"
# This is the default theme for new Jekyll sites. You may change this to anything you like.
gem "minima", "~> 2.5"
#gem "minima", git: "https://github.com/jekyll/minima"
# If you want to use GitHub Pages, remove the "gem "jekyll"" above and
# uncomment the line below. To upgrade, run `bundle update github-pages`.
# gem "github-pages", group: :jekyll_plugins
# If you have any plugins, put them here!
group :jekyll_plugins do
gem "jekyll-feed", "~> 0.12"
end

# Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem
# and associated library.
platforms :mingw, :x64_mingw, :mswin, :jruby do
gem "tzinfo", ">= 1", "< 3"
gem "tzinfo-data"
end

# Performance-booster for watching directories on Windows
gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]

# Lock `http_parser.rb` gem to `v0.6.x` on JRuby builds since newer versions of the gem
# do not have a Java counterpart.
gem "http_parser.rb", "~> 0.6.0", :platforms => [:jruby]

# Downgrade jekyll-sass-converter to avoid division warnings
gem "jekyll-sass-converter", "~> 2.0"

89 changes: 89 additions & 0 deletions Gemfile.lock
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GEM
remote: https://rubygems.org/
specs:
addressable (2.8.6)
public_suffix (>= 2.0.2, < 6.0)
colorator (1.1.0)
concurrent-ruby (1.2.3)
em-websocket (0.5.3)
eventmachine (>= 0.12.9)
http_parser.rb (~> 0)
eventmachine (1.2.7)
ffi (1.16.3-x64-mingw-ucrt)
forwardable-extended (2.6.0)
http_parser.rb (0.8.0)
i18n (1.14.4)
concurrent-ruby (~> 1.0)
jekyll (4.3.3)
addressable (~> 2.4)
colorator (~> 1.0)
em-websocket (~> 0.5)
i18n (~> 1.0)
jekyll-sass-converter (>= 2.0, < 4.0)
jekyll-watch (~> 2.0)
kramdown (~> 2.3, >= 2.3.1)
kramdown-parser-gfm (~> 1.0)
liquid (~> 4.0)
mercenary (>= 0.3.6, < 0.5)
pathutil (~> 0.9)
rouge (>= 3.0, < 5.0)
safe_yaml (~> 1.0)
terminal-table (>= 1.8, < 4.0)
webrick (~> 1.7)
jekyll-feed (0.17.0)
jekyll (>= 3.7, < 5.0)
jekyll-sass-converter (2.2.0)
sassc (> 2.0.1, < 3.0)
jekyll-seo-tag (2.8.0)
jekyll (>= 3.8, < 5.0)
jekyll-watch (2.2.1)
listen (~> 3.0)
kramdown (2.4.0)
rexml
kramdown-parser-gfm (1.1.0)
kramdown (~> 2.0)
liquid (4.0.4)
listen (3.9.0)
rb-fsevent (~> 0.10, >= 0.10.3)
rb-inotify (~> 0.9, >= 0.9.10)
mercenary (0.4.0)
minima (2.5.1)
jekyll (>= 3.5, < 5.0)
jekyll-feed (~> 0.9)
jekyll-seo-tag (~> 2.1)
pathutil (0.16.2)
forwardable-extended (~> 2.6)
public_suffix (5.0.5)
rb-fsevent (0.11.2)
rb-inotify (0.10.1)
ffi (~> 1.0)
rexml (3.2.6)
rouge (4.2.1)
safe_yaml (1.0.5)
sassc (2.4.0)
ffi (~> 1.9)
terminal-table (3.0.2)
unicode-display_width (>= 1.1.1, < 3)
tzinfo (2.0.6)
concurrent-ruby (~> 1.0)
tzinfo-data (1.2024.1)
tzinfo (>= 1.0.0)
unicode-display_width (2.5.0)
wdm (0.1.1)
webrick (1.8.1)

PLATFORMS
x64-mingw-ucrt

DEPENDENCIES
http_parser.rb (~> 0.6.0)
jekyll (~> 4.3.3)
jekyll-feed (~> 0.12)
jekyll-sass-converter (~> 2.0)
minima (~> 2.5)
tzinfo (>= 1, < 3)
tzinfo-data
wdm (~> 0.1.1)

BUNDLED WITH
2.5.7
94 changes: 94 additions & 0 deletions _config.yml
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# Welcome to Jekyll!
#
# This config file is meant for settings that affect your whole blog, values
# which you are expected to set up once and rarely edit after that. If you find
# yourself editing this file very often, consider using Jekyll's data files
# feature for the data you need to update frequently.
#
# For technical reasons, this file is *NOT* reloaded automatically when you use
# 'bundle exec jekyll serve'. If you change this file, please restart the server process.
#
# If you need help with YAML syntax, here are some quick references for you:
# https://learn-the-web.algonquindesign.ca/topics/markdown-yaml-cheat-sheet/#yaml
# https://learnxinyminutes.com/docs/yaml/
#
# Site settings
# These are used to personalize your new site. If you look in the HTML files,
# you will see them accessed via {{ site.title }}, {{ site.email }}, and so on.
# You can create any custom variable you would like, and they will be accessible
# in the templates via {{ site.myvariable }}.

title: Games by Stephen Pearce
author: Stephen Pearce
copyright: "2020-2024"
email: [email protected]
description: >- # this means to ignore newlines until "baseurl:"
Game development projects and writings.
baseurl: "/" # the subpath of your site, e.g. /blog
url: "https://stevepdp.dev" # the base hostname & protocol for your site, e.g. http://example.com
lang: en-GB

# Build settings
theme: minima
plugins:
- jekyll-feed
minima:
skin: auto
date_format: "%A, %B %d, %Y"

collections:
games:
output: true

# Jekyll Feed Config
feed:
posts_limit: 10
collections:
posts:
path: "/feed.xml"
games:
path: "/games.xml"

# Jekyll SEO
social:
name: Stephen Pearce
links:
- https://twitter.com/stevepdp
- https://www.linkedin.com/in/stevepdp
- https://github.com/stevepdp
locale: en_GB

# Minimise FE
compress_html:
clippings: all
comments: all
endings: all
ignore: [
pre
]
envs: []
blanklines: false
profile: false
startings: []

# Exclude from processing.
# The following items will not be processed, by default.
# Any item listed under the `exclude:` key here will be automatically added to
# the internal "default list".
#
# Excluded items can be processed by explicitly listing the directories or
# their entries' file path in the `include:` list.
#
# exclude:
# - .sass-cache/
# - .jekyll-cache/
# - gemfiles/
# - Gemfile
# - Gemfile.lock
# - node_modules/
# - vendor/bundle/
# - vendor/cache/
# - vendor/gems/
# - vendor/ruby/
exclude:
- about.markdown
36 changes: 36 additions & 0 deletions _games/2019-01-13-rad-rocket.markdown
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---
layout: game

title: Rad Rocket!
release_year: 2019
abstract: Avoid and shoot.
made_for: First self-published game.
thumb: /assets/img/rad-rocket-thumb.png
thumb_alt: Rad Rocket! gameplay thumbnail.
credit:
name: Stephen Pearce
# team:
# - name: Stephen Pearce
# url: https://stevepdp.dev
platforms:
- name: Google Play
url: https://play.google.com/store/apps/details?id=co.uk.stephenpearce.radrocket
- name: Itch.io
url: https://stevepdp.itch.io/rad-rocket
created: 2019-01-13 11:36:45 +0100
#updated:
tags: ["Study"]
is_game: true
---

| Made with | GameMaker Studio 2 |
| Timeline | 1 month |
| Playable | <a href="https://stevepdp.itch.io/rad-rocket" rel="nofollow noopener noreferrer" target="_blank" title="Play it on Itch.io">Itch.io</a>, <a href="https://play.google.com/store/apps/details?id=co.uk.stephenpearce.radrocket" rel="nofollow noopener noreferrer" target="_blank" title="Play it on Itch.io">Google Play</a> |


## About The Game
Rad Rocket was my first attempt at making, marketing and releasing a game.

It was built using GameMaker Studio 2 in a month.

It's a brief, but satisfying run.
56 changes: 56 additions & 0 deletions _games/2021-06-05-ghoul-must-eat.markdown
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---
layout: game

title: Ghoul Must Eat
release_year: 2021
abstract: Eat to survive and grow.
made_for: Made for Weekly Game Jam.
thumb: /assets/img/ghoul-must-eat-thumb.png
thumb_alt: Ghoul Must Eat gameplay thumbnail.
credit:
name: Stephen Pearce
# team:
# - name: Stephen Pearce
# url: https://stevepdp.dev
platforms:
- name: Itch.io
url: https://stevepdp.itch.io/ghoul-must-eat
created: 2021-06-05 15:52:54 +0100
#updated:
tags: ["Game Jam"]
is_game: true
---

| Made with | Unity |
| Timeline | 1 week + post-release improvements |
| Playable | <a href="https://stevepdp.itch.io/ghoul-must-eat" rel="nofollow noopener noreferrer" target="_blank" title="Play it on Itch.io">Itch.io</a> |
| Source | <a href="https://github.com/stevepdp/ghoul-must-eat" rel="nofollow noopener noreferrer" target="_blank" title="View the source code on GitHub">stevepdp/ghoul-must-eat</a> |


## Retrospective
Made for <a href="https://web.archive.org/web/20210528170116/https://itch.io/jam/weekly-game-jam-203" rel="nofollow noopener noreferrer" target="_blank">Weekly Game Jam 203</a>.


### The Idea
The jam theme was &ldquo;Eat the Enemy&rdquo;.

I like to explore antagonists and the anti-hero archetype. After some thought, I settled on the idea that the player would be the bad guy and that they would be eating the good guy.


### What Went Wrong
I spent too long musing on features and aesthetic decisions. Most of the code went in on the final days. Particularly in the final few hours where I had to cut back and focus on quick-wins.

For example, I decided to cut back on how I represent a horde of ghouls. The plan was to present the ghoul with child ghouls following in a grid-like formation. I instead opted for displaying the number and scaling the player.


### What Went Well
Despite it&apos;s flaws, the product has a beginning, a middle and an end. It shipped within the deadline. As one of the comments read, that’s an achievement in and of itself.

I received plenty of well-meaning feedback and feature requests.


### Lessons Learned
* If allowed, prepare the game&apos;s scaffolding in advance.
* Focus on the gameplay. Leave pixel art and aesthetics till the end.
* Test exports throughout to catch issues early.
* It doesn’t matter what you <em>intended</em> to make, you will be judged on what you shipped.
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