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Merging final GDK for Unreal 0.12.0 release
Release 0.12.0
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -21,7 +21,7 @@ script_runner: &script_runner | |
- "machine_type=quarter" | ||
- "permission_set=builder" | ||
- "platform=linux" | ||
- "queue=${CI_LINUX_BUILDER_QUEUE:-v4-2019-12-12-bk5225-daecba805768d787}" | ||
- "queue=${CI_LINUX_BUILDER_QUEUE:-v4-20-08-12-083656-bk14222-38697241}" | ||
- "scaler_version=2" | ||
- "working_hours_time_zone=london" | ||
retry: | ||
|
@@ -30,27 +30,14 @@ script_runner: &script_runner | |
- <<: *bk_system_error | ||
- <<: *bk_interrupted_by_signal | ||
|
||
windows: &windows | ||
agents: | ||
- "agent_count=1" | ||
- "capable_of_building=gdk-for-unreal" | ||
- "environment=production" | ||
- "machine_type=quad" | ||
- "permission_set=builder" | ||
- "platform=windows" | ||
- "scaler_version=2" | ||
- "queue=${CI_WINDOWS_BUILDER_QUEUE:-v4-20-03-26-102432-bk9951-8afe0ffb}" | ||
timeout_in_minutes: 60 | ||
retry: | ||
automatic: | ||
- <<: *agent_transients | ||
- <<: *bk_system_error | ||
- <<: *bk_interrupted_by_signal | ||
plugins: | ||
- ca-johnson/taskkill#v4.1: ~ | ||
|
||
# NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated. | ||
# These are then relied on to have stable names by other things, so once named, please beware renaming has consequences. | ||
env: | ||
SLACK_CHANNEL: "#unreal-gdk-builds" | ||
GDK_REPOSITORY: "[email protected]:spatialos/UnrealGDK.git" | ||
MAIN_MAP_NAME: "Control_Small" | ||
SPATIAL_PROJECT_NAME: "unreal_gdk" | ||
SPATIAL_RUNTIME_VERSION: "15.0.0" ## the runtime version of SpatialOS | ||
|
||
steps: | ||
- label: "generate-pipeline-steps" | ||
|
@@ -64,6 +51,10 @@ steps: | |
- wait | ||
|
||
- label: "slack-notify" | ||
if: build.env("SLACK_NOTIFY") == "true" || build.branch == "master" | ||
command: "powershell -NoProfile -NonInteractive -InputFormat Text -Command ./ci/slack-notify.ps1" | ||
<<: *windows | ||
if: | | ||
build.env("NIGHTLY_BUILD") == "true" || | ||
build.env("SLACK_NOTIFY") == "true" || | ||
build.env("FIREBASE_TEST") == "true" || | ||
build.branch == "master" | ||
command: "python3 ci/slack-notify.py" | ||
<<: *script_runner |
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