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NetworkClient client;
// Data structure not in use
// Check for another TCP server client
client = tcpServer->accept();
// Done if no TCP server client found
if (!client)
break;
// Start processing the new TCP server client connection
tcpServerClient[index] = new NetworkClient;
'client' gets created and then set to accept(). If a client exists, code continues and a new NetworkClient is spun up but is not set to anything.
Incoming TCP Server requests are marked as connected to IP 0.0.0.0 and immediately closed.
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