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Spalger implement/scss url imports/mixin #31
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spalger
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spalger:implement/scss-url-imports
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cchaos:spalger-implement/scss-url-imports/mixin
Jan 28, 2019
Merged
Spalger implement/scss url imports/mixin #31
spalger
merged 3 commits into
spalger:implement/scss-url-imports
from
cchaos:spalger-implement/scss-url-imports/mixin
Jan 28, 2019
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…er/kibana into spalger-implement/scss-url-imports
…er/kibana into spalger-implement/scss-url-imports
- Moved svg assets to one folder under `ui/public/assets/images` - Deleted .less files
Oops, didn't mean to push this into my branch, lets keep it separate but I still think it's fine to close this PR |
👍 I'll just keep the branch live in my fork until your PR is in master |
spalger
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spalger
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* show grab and edit buttons when hovering over layer name * display layer details when layer name is clicked * add range to dynamic style property state * render dynamic ranges in TOC details * render symbol size and border width header in legend * simplify VectorStyle.getIcon * removed unused component * open TOC details on map load * save open TOC details state in embeddable config * show gradients for dynmaic fill color icon * round corners of dynamic icon if points only * add tooltip to legend label * add edit panel action to action panel * add functional test for details in legend * fix broken gis_page function doesLayerExist * add unit tests for VectorStyle.getDescriptorWithDynamicRanges * open actions menu on layer title click, add arrow up/down for togging layer details * Design cleanup of layers panel (#31) * fix functional test * update jest snapshots * refactor StylePropertyLegendRow to use same function to render lineWidth and iconSize legends * fix functional test * fix another functional test * make escapeLayerName function instead of instance method * move _isLayerDetailsOpen into prop from redux connector * remove index.js file * do not show legend details toggle when layer has not legend details * rename FillableVector to FillableRectangle * use mixin pattern instead of encapulated function call
spalger
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May 9, 2019
…6229) * show grab and edit buttons when hovering over layer name * display layer details when layer name is clicked * add range to dynamic style property state * render dynamic ranges in TOC details * render symbol size and border width header in legend * simplify VectorStyle.getIcon * removed unused component * open TOC details on map load * save open TOC details state in embeddable config * show gradients for dynmaic fill color icon * round corners of dynamic icon if points only * add tooltip to legend label * add edit panel action to action panel * add functional test for details in legend * fix broken gis_page function doesLayerExist * add unit tests for VectorStyle.getDescriptorWithDynamicRanges * open actions menu on layer title click, add arrow up/down for togging layer details * Design cleanup of layers panel (#31) * fix functional test * update jest snapshots * refactor StylePropertyLegendRow to use same function to render lineWidth and iconSize legends * fix functional test * fix another functional test * make escapeLayerName function instead of instance method * move _isLayerDetailsOpen into prop from redux connector * remove index.js file * do not show legend details toggle when layer has not legend details * rename FillableVector to FillableRectangle * use mixin pattern instead of encapulated function call
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@spalger
This PR shows the ideal situation of being able to consolidate all those full screen graphics to use one mixin and one assets folder.
It doesn't work with the current setup because of the use of the mixin. You get a 404 on
http://localhost:5601/hnq/built_assets/css/ui/images/bg_top_branded.svg 404 (Not Found)
.