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Add up NMM time before NPNT states to calculate maneuver equiv angle #432
Add up NMM time before NPNT states to calculate maneuver equiv angle #432
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@taldcroft Does this work for you? It is a substantive update since your approval. I'm rerunning functional review with it in place. To be fully conservative I suppose the other option would be to use the angle-from-nmm-time only if 5 or more degrees greater than the maneuver angle (instead of just different).
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If the angle-from-nmm-time is more than 5 degrees SMALLER than the maneuver angle, that would indicate a bug in the code somewhere. In that case there should be a critical warning and the review should use the maneuver angle.
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Nice comment BTW!!
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What a silly language with the
0 + something
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Some of this could probably go away -- I played some games here at one point to get floats over to Python but we could probably just be explicit on the Python side especially now that Inline::Python is gone.