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[Keymap] Personal xd75 keymap "Odyssey" (qmk#6830)
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#pragma once | ||
#define MK_3_SPEED | ||
#define TAPPING_TERM 20 | ||
#define MOUSEKEY_DELAY 100 | ||
#define MOUSEKEY_INTERVAL 20 | ||
#define MOUSEKEY_MAX_SPEED 4 | ||
#define MOUSEKEY_TIME_TO_MAX 10 | ||
#define MOUSEKEY_WHEEL_MAX_SPEED 4 | ||
#define MOUSEKEY_WHEEL_TIME_TO_MAX 10 | ||
#define MK_C_OFFSET_0 4 | ||
#define MK_C_INTERVAL_0 30 | ||
#define MK_C_OFFSET_1 8 | ||
#define MK_C_INTERVAL_1 20 | ||
#define MK_C_OFFSET_2 16 | ||
#define MK_C_INTERVAL_2 20 | ||
#define MK_C_OFFSET_UNMOD 3 | ||
#define MK_C_INTERVAL_UNMOD 25 |
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#include QMK_KEYBOARD_H | ||
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// Layer shorthand | ||
#define _QW 0 | ||
#define _CM 1 | ||
#define _FN 2 | ||
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typedef enum { | ||
NONE_NONE, | ||
SINGLE_TAP, | ||
SINGLE_HOLD, | ||
DOUBLE_SINGLE_TAP | ||
} td_state_t; | ||
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static td_state_t td_state = NONE_NONE; | ||
int cur_dance (qk_tap_dance_state_t *state); | ||
void altlp_finished (qk_tap_dance_state_t *state, void *user_data); | ||
void altlp_reset (qk_tap_dance_state_t *state, void *user_data); | ||
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// Four differend underglow states for 2 language layouts x 2 states of colemak layer | ||
enum layer_states { | ||
S_ENGLISH, | ||
S_COLEMAK, | ||
S_CRUSSIAN, | ||
S_QRUSSIAN | ||
} l_state = S_ENGLISH; | ||
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// CLMK to toggle colemak (active only with english qwerty, saves intent in russian but does nothing untill switched back to english) | ||
// RNBW - rainbow underglow | ||
// PING - ping pong underglow | ||
// SP_UP/DW - underglow speed controls | ||
enum custom_keycodes { | ||
STUB = SAFE_RANGE, | ||
CLMK, | ||
RNBW, | ||
PING, | ||
SP_UP, | ||
SP_DW | ||
}; | ||
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// Escape if taped, FN layer mod if held | ||
enum tapdance_codes { | ||
LESC | ||
}; | ||
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bool sstate = false; | ||
int rgb = 0; | ||
int speed = 300; | ||
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void set_colors(int r, int g, int b) { | ||
for(int i = 0; i<6; i++) { | ||
sethsv(r, g, b, (LED_TYPE *)&led[i]); | ||
} | ||
rgblight_set(); | ||
} | ||
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void update_led_state_c(void) { | ||
if (rgb>0) return; | ||
if (td_state == SINGLE_HOLD) set_colors(HSV_BLUE); | ||
else { | ||
if (l_state == S_ENGLISH) set_colors(HSV_RED); | ||
if (l_state == S_QRUSSIAN) set_colors(HSV_GREEN); | ||
if (l_state == S_COLEMAK) set_colors(HSV_YELLOW); | ||
if (l_state == S_CRUSSIAN) set_colors(85, 100, 100); | ||
} | ||
} | ||
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int cur_dance (qk_tap_dance_state_t *state) { | ||
if (state->count == 1) { | ||
if (state->interrupted && state->pressed) { return SINGLE_HOLD; } | ||
else if (!state->pressed) { return SINGLE_TAP; } | ||
else { return SINGLE_HOLD; } | ||
} | ||
if (state->count == 2) { return DOUBLE_SINGLE_TAP; } | ||
else { return 3; } | ||
} | ||
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// Tapdance code stolen long time ago from one of the forum answers i found related to my problem, sadly can't provide link for the credits | ||
void lesc_finished (qk_tap_dance_state_t *state, void *user_data) { | ||
td_state = cur_dance(state); | ||
switch (td_state) { | ||
case SINGLE_TAP: | ||
register_code16(KC_ESC); | ||
break; | ||
case SINGLE_HOLD: | ||
layer_on(_FN); | ||
update_led_state_c(); | ||
sstate = false; | ||
break; | ||
case DOUBLE_SINGLE_TAP: | ||
break; | ||
case NONE_NONE: | ||
break; | ||
} | ||
} | ||
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void lesc_reset (qk_tap_dance_state_t *state, void *user_data) { | ||
switch (td_state) { | ||
case SINGLE_TAP: | ||
unregister_code16(KC_ESC); | ||
break; | ||
case SINGLE_HOLD: | ||
layer_off(_FN); | ||
if (sstate == false) { | ||
register_code16(KC_ESC); | ||
unregister_code16(KC_ESC); | ||
} | ||
break; | ||
case DOUBLE_SINGLE_TAP: | ||
break; | ||
case NONE_NONE: | ||
break; | ||
} | ||
td_state = NONE_NONE; | ||
update_led_state_c(); | ||
} | ||
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qk_tap_dance_action_t tap_dance_actions[] = { | ||
[LESC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lesc_finished, lesc_reset) | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_QW] = LAYOUT_ortho_5x15( /* QWERTY */ | ||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, RNBW, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_BSLS, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_QUOT, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, CLMK, KC_DEL, SP_UP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, KC_UP, SP_DW, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, | ||
KC_LCTL, LSFT(KC_9), KC_LALT, KC_LGUI, TD(LESC),KC_SPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT, TD(LESC),KC_RGUI, KC_RALT, RSFT(KC_0),KC_RCTL | ||
), | ||
[_CM] = LAYOUT_ortho_5x15( /* COLEMAK */ | ||
_______, _______, _______, _______, _______, _______, _______, PING, _______, _______, _______, _______, _______, _______, _______, | ||
_______, KC_Q, KC_W, KC_F, KC_P, KC_Z, _______, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_SLSH, | ||
_______, KC_A, KC_R, KC_S, KC_T, KC_G, _______, _______, _______, KC_M, KC_N, KC_E, KC_I, KC_O, _______, | ||
_______, KC_X, KC_V, KC_C, KC_D, KC_B, _______, _______, _______, KC_K, KC_H, KC_DOT, KC_COMM, KC_QUOT, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ | ||
), | ||
[_FN] = LAYOUT_ortho_5x15( /* FUNCTION */ | ||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_P7, KC_P8, KC_P9, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, | ||
RESET, KC_BTN1, KC_MS_U, KC_BTN2, KC_BTN3, KC_WH_U, KC_P4, KC_P5, KC_P6, _______, _______, _______, RSFT(KC_MINS), LSFT(KC_MINS), _______, | ||
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_MINS, KC_WH_D, KC_P1, KC_P2, KC_P3, _______, KC_PPLS, KC_ACL0, KC_ACL1, KC_ACL2, _______, | ||
_______, KC_ACL0, KC_ACL1, KC_ACL2, KC_WH_L, KC_WH_R, KC_NLCK, KC_PGUP, KC_P0, _______, _______, _______, _______, _______, _______, | ||
RGB_TOG, _______, _______, _______, KC_BSPC, KC_BSPC, KC_HOME, KC_PGDN, KC_END, KC_BSPC, KC_BSPC, _______, _______, _______, _______ | ||
) | ||
}; | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
if(keycode != TD(LESC)) | ||
sstate = true; | ||
switch (keycode) { | ||
case SP_UP: | ||
if (speed>25) | ||
speed -= 25; | ||
break; | ||
case SP_DW: | ||
if (speed < 1000) | ||
speed += 25; | ||
break; | ||
case RNBW: | ||
if(record->event.pressed) { | ||
rgb = rgb == 0 ? 1 : 0; | ||
update_led_state_c(); | ||
} | ||
break; | ||
case PING: | ||
if(record->event.pressed) { | ||
rgb = rgb == 0 ? 2 : 0; | ||
update_led_state_c(); | ||
} | ||
break; | ||
case CLMK: | ||
if(record->event.pressed) { | ||
if (l_state == S_COLEMAK) { | ||
layer_off(_CM); | ||
l_state = S_ENGLISH; | ||
} | ||
else if (l_state == S_ENGLISH) { | ||
layer_on(_CM); | ||
l_state = S_COLEMAK; | ||
} | ||
else if (l_state == S_CRUSSIAN) { l_state = S_QRUSSIAN; } | ||
else if (l_state == S_QRUSSIAN) { l_state = S_CRUSSIAN; } | ||
} | ||
update_led_state_c(); | ||
break; | ||
case KC_CAPS: | ||
if(record->event.pressed) { | ||
if (l_state == S_ENGLISH) l_state = S_QRUSSIAN; | ||
else if (l_state == S_QRUSSIAN) l_state = S_ENGLISH; | ||
else if (l_state == S_COLEMAK) { | ||
layer_off(_CM); | ||
l_state = S_CRUSSIAN; | ||
} | ||
else if (l_state == S_CRUSSIAN) { | ||
layer_on(_CM); | ||
l_state = S_COLEMAK; | ||
} | ||
update_led_state_c(); | ||
} | ||
break; | ||
} | ||
return true; | ||
} | ||
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void matrix_init_user(void) { } | ||
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// Rainbow globals | ||
int t = 0; | ||
int rc = 0; | ||
int col = 0; | ||
bool right = false; | ||
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void matrix_scan_user(void) { | ||
if (rgb==0) return; // Do nothing each tick right away if neither of animations enabled | ||
if (rgb==1) { | ||
if (rc == 0) { | ||
rc = speed; | ||
for(int i = 0; i<6; i++) { | ||
sethsv(42*((t+i)%6), 255, 255, (LED_TYPE *)&led[i]); | ||
} | ||
rgblight_set(); | ||
t++; t = t % 6; | ||
} | ||
} else if (rgb==2) { | ||
if (rc == 0) { | ||
rc = speed; | ||
col = (col + 1) % 36; | ||
for (int i = 0; i<6; i++) { | ||
if (i==t) | ||
sethsv(42*(((col-1)/6)%6), 255, 255, (LED_TYPE *)&led[(right ? t : 5-t)]); | ||
else | ||
sethsv(0, 0, 0, (LED_TYPE *)&led[right ? i : 5-i]); | ||
} | ||
rgblight_set(); | ||
t++; t = t % 6; | ||
if (t == 0) right = !right; | ||
} | ||
} | ||
rc--; | ||
} | ||
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void led_set_user(uint8_t usb_led) { } |
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Personal keymap of flutterlice | ||
Called Odyssey because it took me what feels like ten year to come up with perfect keymap that satisfied all my needs. |
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TAP_DANCE_ENABLE=yes | ||
MOUSEKEY_ENABLE=yes | ||
COMMAND_ENABLE=no |