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Installing on a Mac #9
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On MacOS there is an alternate user data path, and I believe that is the path you need to overwrite. The cleaner approach would be to set an environment variable to your Filmic installation. If someone can come up with clear documentation on how to do both approaches above, I would happily add it to the readme. |
I found this, I will try and let you know: /Applications/blender-2.77a-OSX_10.6-x86_64/Blender 2.77.app/Contents/Resources/2.77/datafiles/colormanagement I was planning on installing it on Blender 2.77 to keep it to one of the iterations of the app that I have installed (I also kept 2.76 and 2.78 around). Looking forward to sort this out and let you know. |
Environment variables are the cleanest. It would look something like "export OCIO=/path/to/Filmic/config.ocio". After running that in the terminal, Blender and any other OCIO enabled application should honour the configuration you set. |
I confirm that replacing the folder in the path given above on a Mac works and installs your Filmic color profiles. |
Try https://www.youtube.com/shared?ci=4cPARjmIdXY and read the readme. |
Please try the following to confirm the environment variable approach works as well. https://gist.github.com/predat/392d9e5373d67946cdc4840d2d0b722d |
Just in case any body else is an idiot like me and couldn't find the correct blender folder on mac, if you right click on the app icon and select 'show package contents' then it'll be there! |
I've also installed at via the applications content in Btw, great work! 👌 |
@conbonbonnifer But there is no other location for it to install. Where was this other location? |
@sobotka I tried the instruction from the gist and it worked on first try. Just dumped the plist file into |
Thanks so much to all you folks hammering away on MacOS. If anyone is capable, would you be able to get current instructions on the environment variable approach? On Linux it looks like:
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The gist is essentially the one. You can do the export on Mac too, but you will have to start blender from the terminal with correct rc file loaded. Launchclt is taking care of environment of the whole desktop, so you have to set it up. |
Alternatively you should be able to just run |
Is anyone is on a newer Apple P3 display here? |
perhaps write a *.sh files which can be dropped into termanial which then installs inside that folder. Easier for the starter/novice user |
Read through the comments on YouTube and Twitter. Much better to not make it easier for new folks. |
Here is another PER-USER method to activate filmic: The "by-design" way of loading user content, in this case, is to override the default colormanagement. This can be done by placing filmic in Blender's platform-dependent USER configuration directory. There is also the "SYSTEM" configuration directory which should setup filmic for everyone. However in my tests the SYSTEM files only kick in as backups instead of as overrides. Blender reads the datafiles folder in this order: LOCAL, USER, SYSTEM. The files in the USER folder override the LOCAL blender files(in blender.app/Contents/Resources/...). This method is done per user. On a Mac - USER config override:
In reality this is not any easier or quicker than just modifying blender.app, but it might be useful in a shared environment where there are pros and cons for different methods listed in this issue page. |
@sobotka i've one of those iMac… What do you need to know ? |
@peacememories and @predat: I am going to add the proper transforms for Apple P3 this weekend. Would dearly appreciate testing. |
Looking into the blender doc I can see all releases of blender support overlay directories. I would suggest changing the install instructions to make this the preferred installation approach. @sobotka I'd be happy to help. Just say what you need tested. I don't have color measuring equipment though. |
Ok Apple users, especially @peacememories and @predat, I need your help! If you own a later model Apple P3 display, including:
Please trial the development branch of Filmic located at this link. Q: What does it do? Q: How can I test this? Q: This doesn't work or has problems! What can I do? Q: The colour picker won't let me change to certain values when I move it around! Help? Thanks so much for all of your help and support. |
Installing Filmic Blender on Mac
Filmic exclamation video |
@prismhue I would not recommend this method of installing filmic-blender, since it messes with the application package directly. @khtang provided a way to install fimlic blender here that is in my opinion less disruptive. Although this will probably not be very important in a few months, iirc filmic-blender is getting shipped with blender in the future? |
Cool, thanks G. Pickl:) Good to know that Blender is adding Filmic to the application.
…-------- Original Message --------
Subject: Re: [sobotka/filmic-blender] Installing on a Mac (#9)
From: Gabriel Pickl <[email protected]>
Date: Tue, July 04, 2017 5:20 am
To: sobotka/filmic-blender <[email protected]>
Cc: prismhue <[email protected]>, Mention <[email protected]>
@prismhue I would not recommend this method of installing filmic-blender, since it messes with the application package directly. @khtang provided a way to install fimlic blender here that is in my opinion less disruptive. Although this will probably not be very important in a few months, iirc filmic-blender is getting shipped with blender in the future? —You are receiving this because you were mentioned.Reply to this email directly, view it on GitHub, or mute the thread.
|
Hi @sobotka, I've been playing around with the filmic transformations for a while now mostly in nuke. On my old sRGB iMac everything works great. I am now using a iMac pro with the p3 display. I have downloaded the development branch with the p3 transform (sRGB variant) which seems to work great. The other filmic transforms however look incorrect. In your earlier post you mentioned that "The only view transform listed is the sRGB EOTF variant for simplicity and testing purposes" Do you have variants of the filmic transforms that are calibrated for a p3 display? Thanks so much for help and support. |
Now that there is someone here to cross test with me, I will try to knock them out. |
Thank you, that would be awesome. I'll test them as best I can, If theres anything you need from me just let me know. Cheers |
I suppose the best thing first here is to itemize the default ICMs on the MacBooks. When I first did my search on the very first Apple DCI-P3 iMac, the ICM showed a different set of primaries to the later ICMs, being from iMac-A7B96997-A225-ECFB-0501-11A19B2BADCC. Which ICM for the default Apple DCI-P3 is your current MacBook using? |
On my DCI-P3 2018 iMac Pro the ICM is iMac-B9491394-E824-BFF6-F378-1C143B7474F8.icc I also have limited access to a p3 MacBook Pro (late 2017 I think) I can check the ICM on that later tonight. |
Don't know If its useful, but heres the color profile, |
An older iMac ICC / ICM that caused issues with negative values in some pixel management systems. New ICC / ICM listed above doesn't have the negative values in the rXYZ tag. |
@JamesSylvester I haven't forgotten about this. Been short on time, but am currently working on a fix. It ended up a little more involved, and versatile as a result. Would you mind posting a new issue that directly deals with the Apple P3 displays? |
New branch called "AppleP3" which has the full set of transformations for Apple DCI-P3 displays. Give it a test. I filed a new issue as well for report tracking. |
I am looking forward to using this great tool. However I am on a Mac.
The instructions indicate "Replace your current OpenColorIO configuration in Blender", does that mean within the application's package contents?
When I open the package for the Blender app it doesn't list the required folder.
Blender / Contents contains the following files:
_CodeSignature
Info.plist
MacOS
PkgInfo
Resources
What I am looking for is "BLENDER/bin/VERSIONNUMBER/datafiles/colormanagement"
Thank you for your help.
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