Releases: snipercup/CDDA-Content-Manager
CDDA-Content-Manager 0.6.6
Fixes #49
it does this by adding a 'save as' button in the content editor. After you save as a new file you have to press ctrl+R to reload the content editor and the new entry you created will show up in the list. I'd like to change it so pressing ctrl+R
This allows you to save exactly one entry to a seperate json file, which is useful for modinfo for example. If you want to create a seperate file with a bunch of armors, you would save an existing armor as a new file and then copy the entry a couple of times, they will then be in the same file.
CDDA-Content-Manager 0.6.5
A couple of new schemas, updated schemas and some buttons to help processing old json to new json
CDDA-Content-Manager 0.6.4
More updated schemas, the item finder is added, newest version of electron is used
CDDA-Content-Manager 0.6.3
Adds an item finder, you can access it in the main menu. Enter a word and press find. It will look in properties 'id', 'name' and 'abstract' to see if the word is present. It will show a list of id's of items that come up.
Also a lot of schemas had an update so editing entries is better.
CDDA-Content-Manager 0.6.2
The content manager now allows you to edit more types. Some schemas like those of traps and npc_class are still wip.
CDDA-Content-Manager 0.6.1
More schemas updated for the content manager.
CDDA-Content-Manager 0.6.0
More schemas for the content manager meaning more types can be edited and saved.
CDDA-Content-Manager 0.5.9
A lot of new schemas for different types of json entries. They are very basic so they only allow you to view entries of that type but editing will still be difficult.
CDDA-Content-Manager 0.5.8
Fixed a bug where the filters would not load from the compiled version due to relative paths
CDDA-Content-Manager 0.5.7
More schemas for the content editor. The description now uses a nice multiline edit field.