I’m a Computer Science Major at the University of Utah with an emphasis in Electronic Arts & Engineering. Currently working with VR systems and AI Technologies for fun!
- VR Products: Currently Developing sellable Unity Assets for "VRChat". Code is privatized, product will eventually be showcased.
- Various Software Engineering Projects: Building and maintaining Java-based applications, enhancing performance with modern tools and methodologies.
- LLM Softwares: Currently working on a personal Large Language Model (LLM) to see what all the fuss is about.
- Party RSVP Webpage: Party RSVP/Hosting webservice. Working with Node.js and Angular systems on an S3 Bucket and RESTful API designs. MongoDB for database management and Twilio for notifications.
- Programming Languages: Java, C#, C++, SQL, Node.js, Angular, Python
- Tools & Technologies: Unity, Unreal Engine, Docker, Kubernetes, Kafka, and more...
- Specialties: Game Design, VR Development, Performance Optimization, Back-end development, and more...
- VR Motion Capture: [Virtual Reality (VR) motion capture solution that leverages the SteamVR Plugin and the OpenXR API within the Unity Engine]
- 2D RogueLike: [A simple 2D RogueLike of similar design to Binding of Isaac]
- Sprite-Editor: [Class Project using QT and C++ to draw & animate sprites]
Feel free to connect with me through my LinkedIn profile if you have any questions or opportunities to discuss: LinkedIn
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