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Update Makefile #31

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16 changes: 8 additions & 8 deletions src/platform/switch/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -37,17 +37,17 @@ include $(DEVKITPRO)/libnx/switch_rules
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
SRC_DIR := ../../
SRC_DIR := ../..
TARGET := smw
BUILD := bin
SOURCES := $(SRC_DIR) $(SRC_DIR)/snes $(SRC_DIR)/platform/switch/src $(SRC_DIR)/../third_party/gl_core
SOURCES := $(SRC_DIR) $(SRC_DIR)/snes $(SRC_DIR)/platform/switch/src $(SRC_DIR)/../smb1 $(SRC_DIR)/../smbll $(SRC_DIR)/../third_party/gl_core

CFILES := $(wildcard $(SRC_DIR)/*.c $(SRC_DIR)/snes/*.c $(SRC_DIR)/platform/switch/src/*.c) $(SRC_DIR)/../third_party/gl_core/gl_core_3_1.c
CFILES := $(wildcard $(SRC_DIR)/*.c $(SRC_DIR)/snes/*.c $(SRC_DIR)/platform/switch/src/*.c $(SRC_DIR)/../smb1/*.c $(SRC_DIR)/../smbll/*.c) $(SRC_DIR)/../third_party/gl_core/gl_core_3_1.c

INCLUDES := include $(SRC_DIR)/../ ./src/
APP_TITLE := Super Mario World
APP_AUTHOR := snesrev & Lywx
APP_VERSION := $(shell git rev-parse --short HEAD) $(shell git rev-parse --abbrev-ref HEAD)
INCLUDES := include $(SRC_DIR)/.. ./src/
APP_TITLE := Super Mario World
APP_AUTHOR := snesrev & Lywx
APP_VERSION := $(shell git rev-parse --short HEAD) $(shell git rev-parse --abbrev-ref HEAD)

#---------------------------------------------------------------------------------
# options for code generation
Expand Down Expand Up @@ -221,4 +221,4 @@ $(OFILES_SRC) : $(HFILES_BIN)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------
10 changes: 9 additions & 1 deletion src/platform/switch/smw.ini
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,14 @@ LoadRef = 1,2,3,4,5,6,7,8,9,0,-,=,Backspace
ReplayRef = Ctrl+1,Ctrl+2,Ctrl+3,Ctrl+4,Ctrl+5,Ctrl+6,Ctrl+7,Ctrl+8,Ctrl+9,Ctrl+0,Ctrl+-,Ctrl+=,Ctrl+Backspace

[GamepadMap]
# Whether the gamepads will be enabled. The game will not use them unless they're on.
EnableGamepad1 = true
EnableGamepad2 = true

# Any keys used in KeyMap can be used also in this section.

# The shoulder button is called L1/Lb and L2, and the thumbstick button is called L3
Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb
Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb

# For player 2.
ControlsP2 = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb