This repository is a collection of small OpenGL projects written in C++.
branches:
- badlands Procedurally generated 3D world (with marching cubes algorithm) + volumetric fog + dynamically placed spot lights - by Sneppy
- volumes Rendering of precomputed 3D noise, generated with Perlin's algorithm - by Sneppy
- volumes_rt Rendering of real time generated 3D Perlin noise - by Sneppy
- light Simple deffered shading experiment - by Sneppy
Use CMake (>= 3.12) to configure and build the projects.