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SplatBlend_Shared.cginc causes Crash //Unity Version 5.61b #20
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I would suggest removing the shader variants your not using. It seems Unity
changed the shader compiler- most likely it is producing more variants for
the new lighting system - and this is pushing the amount of compiling the
system does over the limit of what their compiler will do and causes it to
crash.
…On Wed, Jun 28, 2017 at 2:10 PM, Gblur ***@***.***> wrote:
Got the Issue that especially this file can't get imported.
unfortunately I cant give you more informations.
I have no idea were to debug.
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Ok It works. Importing only 1 Shader takes a long time. But problem solved. |
Yeah, it really pushes the limits on unity's shader compiler; that's why I
ended up moving to a shader generator for MegaSplat..
…On Wed, Jun 28, 2017 at 2:47 PM, Gblur ***@***.***> wrote:
Ok It works. Importing only 1 Shader takes a long time. But problem solved.
Thx
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Got the Issue that especially this file can't get imported.
unfortunately I cant give you more informations.
I have no idea were to debug.
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