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[FATAL] Difficulty does not increase #3

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NeunEinser opened this issue Apr 5, 2019 · 0 comments
Closed

[FATAL] Difficulty does not increase #3

NeunEinser opened this issue Apr 5, 2019 · 0 comments

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@NeunEinser
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NeunEinser commented Apr 5, 2019

execute unless entity @e[scores={Sacrifice=1..}] run function praise:add_difficulty

There seems to always be a white-colored entity UUID that has a Sacrifice score greater than 0. This entity seems to be the AEC that represents the item that gets selected (/say @e[scores={Sacrifice=1..}] outputs Bone if the selected item is a bone).
This prevents progression in the difficulty value the game uses to determain the next item.

@NeunEinser NeunEinser changed the title Difficulty does not increase [FATAL] Difficulty does not increase Apr 5, 2019
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