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Minor Recipe Corrections + cleanup
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TheLoneTec committed Sep 22, 2024
1 parent 33d643f commit f1263a7
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Showing 3 changed files with 18 additions and 26 deletions.
8 changes: 0 additions & 8 deletions Mods/Choose Your Medicine/LoadFolders.xml
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@@ -1,14 +1,6 @@
<loadFolders>
<v1.3>
<li>1.3</li>
<li>/</li>
</v1.3>
<v1.4>
<li>1.4</li>
<li>/</li>
</v1.4>
<v1.5>
<li>1.5</li>
<li>/</li>
</v1.5>
</loadFolders>
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Expand Up @@ -26,21 +26,21 @@
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(1,0,0)</interactionCellOffset>
<costList>
<Steel>80</Steel>
<Plasteel>80</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
<Plasteel>27</Plasteel>
<TitaniumBar>27</TitaniumBar>
<Uranium>20</Uranium>
</costList>
<killedLeavings>
<Steel>50</Steel>
<Plasteel>50</Plasteel>
<Uranium>10</Uranium>
</killedLeavings>
<building>
<ai_chillDestination>false</ai_chillDestination>
<claimable>false</claimable>
<alwaysDeconstructible>true</alwaysDeconstructible>
<roofCollapseDamageMultiplier>0.5</roofCollapseDamageMultiplier>
</building>
<building>
<ai_chillDestination>false</ai_chillDestination>
<claimable>false</claimable>
<alwaysDeconstructible>true</alwaysDeconstructible>
<roofCollapseDamageMultiplier>0.5</roofCollapseDamageMultiplier>
</building>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>2.66</explosiveRadius>
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<tickerType>Normal</tickerType>
<size>(4,2)</size>
<costList>
<Steel>80</Steel>
<Plasteel>80</Plasteel>
<ComponentIndustrial>10</ComponentIndustrial>
<Plasteel>60</Plasteel>
</costList>
<killedLeavings>
<Steel>50</Steel>
<Plasteel>50</Plasteel>
<ComponentIndustrial>5</ComponentIndustrial>
<Plasteel>30</Plasteel>
<TitaniumBar>30</TitaniumBar>
</killedLeavings>
<building>
<ai_chillDestination>false</ai_chillDestination>
<claimable>false</claimable>
<alwaysDeconstructible>true</alwaysDeconstructible>
<roofCollapseDamageMultiplier>0.5</roofCollapseDamageMultiplier>
<building>
<ai_chillDestination>false</ai_chillDestination>
<claimable>false</claimable>
<alwaysDeconstructible>true</alwaysDeconstructible>
<roofCollapseDamageMultiplier>0.5</roofCollapseDamageMultiplier>
</building>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
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Expand Up @@ -36,7 +36,7 @@
</building>
<size>(1,1)</size>
<costList>
<Steel>40</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<costStuffCount>55</costStuffCount>
<stuffCategories>
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