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Fix skynet can be implanted with genes
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masakitenchi committed Jul 31, 2024
1 parent 2d7a1dd commit 95b950d
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10 changes: 5 additions & 5 deletions Mods/Skynet_SK/Defs/ThingDefs/Races_Skynet.xml
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<ThingDef ParentName="BaseHumanlikePawn">
<thingClass>Skynet.SkynetAgent</thingClass>
<defName>SkynetCovert</defName>
<label>Human</label>
<description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description>
<thingClass>Skynet.SkynetAgent</thingClass>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<statBases>
<Mass>60</Mass>
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<!-- Terminator T800 -->
<ThingDef ParentName="BaseSkynet">
<thingClass>Skynet.SkynetInfiltrator</thingClass>
<defName>SkynetInfiltrator</defName>
<label>Terminator prototype T800</label>
<description>The Terminator is an infiltration unit that is part-man and part-machine. The interior is composed of a hyperalloy combat chassis that is microprocessor-controlled. The exterior is living human tissue. The endoskeleton is assisted by a powerful network of hydraulic servomechanisms. This makes Terminators superhumanly strong. \n\nMain features:\n ++Great armor\n ++Great durability\n --No regeneration abilities\n -- No restore lost limbs\n -Can't change appearance\n --Can't transform arms in melee battle\n -No colony socialization\n --Weak working opportunities\n +Сan't get overheating.</description>
<thingClass>Skynet.SkynetInfiltrator</thingClass>
<statBases>
<MoveSpeed>4.6</MoveSpeed>
<ArmorRating_Blunt>8</ArmorRating_Blunt>
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</ThingDef>

<ThingDef ParentName="BaseSkynet">
<thingClass>Skynet.SkynetAgent</thingClass>
<defName>SkynetAgent</defName>
<label>Terminator T-Hybrid</label>
<description>A Hybrid, or T-H, is a human who has been transformed into a cybernetic organism. T-H was successfully transformed into a cybernetic organism, his skeleton replaced with a hyper-alloy replica while still retaining key biological components such as the brain, organs, eyes, and curiously his gums and teeth (though these could have been prosthetic). The result was a stronger, faster, and more resilient vessel in which he could survive beyond death. \n\nMain features:\n -Weak armor\n -Bad durability\n +Average regeneration abilities\n --Can't restore lost limbs\n +Can change appearance\n --Can't transform arms in melee battle\n +Colony socialization\n ++Great working opportunities.\n -Сan get overheating.</description>
<description>A Hybrid, or T-H, is a human who has been transformed into a cybernetic organism. T-H was successfully transformed into a cybernetic organism, his skeleton replaced with a hyper-alloy replica while still retaining key biological components such as the brain, organs, eyes, and curiously his gums and teeth (though these could have been prosthetic). The result was a stronger, faster, and more resilient vessel in which he could survive beyond death. \n\nMain features:\n -Weak armor\n -Bad durability\n +Average regeneration abilities\n --Can't restore lost limbs\n +Can change appearance\n --Can't transform arms in melee battle\n +Colony socialization\n ++Great working opportunities.\n -Can get overheating.</description>
<thingClass>Skynet.SkynetAgent</thingClass>
<statBases>
<ArmorRating_Blunt>5</ArmorRating_Blunt>
<ArmorRating_Sharp>4</ArmorRating_Sharp>
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<!-- Terminator T-X -->
<ThingDef ParentName="BaseSkynet">
<thingClass>Skynet.SkynetAgent</thingClass>
<defName>SkynetPrototypeTX</defName>
<label>Terminator prototype T-X</label>
<description>The T-X model also known as Terminatrix. It is a composite of the T-800 and T-1000, a solid sophisticated human sized frame endoskeleton covered with a nanorobotic liquid metal "mimetic polyalloy", capable of changing shape, color and temperature in order to mimic living creatures and recover from damage.\n\nMain features:\n +Average armor\n ++Good durability\n ++Strong regeneration abilities\n ++Restore lost limbs, except reactor core and brain\n +Can change appearance\n ++Can transform arms in melee battle\n -No colony socialization\n --Weak working opportunities\n +Сan't get overheating.</description>
<thingClass>Skynet.SkynetAgent</thingClass>
<statBases>
<ArmorRating_Blunt>10</ArmorRating_Blunt>
<ArmorRating_Sharp>8</ArmorRating_Sharp>
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