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Role Playing Game

Simon (darkside) Jackson edited this page Aug 21, 2020 · 7 revisions

Role-Playing Game

Area Submitted Type
Games: 2D Graphics, Games: Artificial Intelligence, Games: Collision, Games: Content Pipeline, Games: Gameplay, Games: Graphics, Input, Touch & Gestures, User Experience 5/19/2008 Code Sample

Description

The Role-Playing Game sample is a complete game, ready to compile and run. You're free to use its source code as the basis for your own XNA Game Studio game projects, and to share your work with others.

Sample Overview

This sample contains a two-dimensional role-playing game that uses a tile engine. The game comes complete with character classes, multiple party members, items, and quests. It also features a turn-based combat engine with a side-on presentation with animated characters and effects. Additionally, all game data are exposed in XML files, making it easy to write your own quests, create your own towns, or even write your own storyline.

All gameplay content is loaded into the Content Pipeline by using XML, making it easy to add, replace or modify assets you want in your own role-playing game.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

XNA_RPG-Game_01_small.jpg XNA_RPG-Game_02_small.jpg XNA_RPG-Game_03_small.jpg

Download Size Description
RolePlayingGame_4_0_Phone 47.10MB Source code and assets for the Windows Phone RPG Starter Kit.
RolePlayingGame_4_0_Phone.zip 47.10MB Source code and assets for the Windows Phone RPG Starter Kit.
RolePlayingGame_4_0_Win_Xbox 90.62MB Source code and assets for the Xbox 360 and Windows RPG Starter Kit.
RolePlayingGame_4_0_Win_Xbox.zip 90.62MB Source code and assets for the Xbox 360 and Windows RPG Starter Kit.
RPG_Tutorial_1_Quest.doc 0.06MB This document, used with the Role-Playing Game Sample, details how you can extend the Sample to create your own quests to challenge and reward players (XNA Game Studio 3.0).
RPG_Tutorial_2_Engine.doc 0.10MB A step-by-step walkthrough for re-using the Role-Playing Game Sample tile engine in a separate game (XNA Game Studio 3.0).
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