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Role Playing Game
Area | Submitted | Type |
---|---|---|
Games: 2D Graphics, Games: Artificial Intelligence, Games: Collision, Games: Content Pipeline, Games: Gameplay, Games: Graphics, Input, Touch & Gestures, User Experience | 5/19/2008 | Code Sample |
The Role-Playing Game sample is a complete game, ready to compile and run. You're free to use its source code as the basis for your own XNA Game Studio game projects, and to share your work with others.
This sample contains a two-dimensional role-playing game that uses a tile engine. The game comes complete with character classes, multiple party members, items, and quests. It also features a turn-based combat engine with a side-on presentation with animated characters and effects. Additionally, all game data are exposed in XML files, making it easy to write your own quests, create your own towns, or even write your own storyline.
All gameplay content is loaded into the Content Pipeline by using XML, making it easy to add, replace or modify assets you want in your own role-playing game.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
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RolePlayingGame_4_0_Phone | 47.10MB | Source code and assets for the Windows Phone RPG Starter Kit. |
RolePlayingGame_4_0_Phone.zip | 47.10MB | Source code and assets for the Windows Phone RPG Starter Kit. |
RolePlayingGame_4_0_Win_Xbox | 90.62MB | Source code and assets for the Xbox 360 and Windows RPG Starter Kit. |
RolePlayingGame_4_0_Win_Xbox.zip | 90.62MB | Source code and assets for the Xbox 360 and Windows RPG Starter Kit. |
RPG_Tutorial_1_Quest.doc | 0.06MB | This document, used with the Role-Playing Game Sample, details how you can extend the Sample to create your own quests to challenge and reward players (XNA Game Studio 3.0). |
RPG_Tutorial_2_Engine.doc | 0.10MB | A step-by-step walkthrough for re-using the Role-Playing Game Sample tile engine in a separate game (XNA Game Studio 3.0). |