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[Merged by Bors] - Use peeking_take_while in BlockReplayer #4803
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Nice catch!
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Nice! Looks good to me also 🎉
Thanks guys! bors r+ |
## Issue Addressed While reviewing #4801 I noticed that our use of `take_while` in the block replayer means that if a state root iterator _with gaps_ is provided, some additonal state roots will be dropped unnecessarily. In practice the impact is small, because once there's _one_ state root miss, the whole tree hash cache needs to be built anyway, and subsequent misses are less costly. However this was still a little inefficient, so I figured it's better to fix it. ## Proposed Changes Use [`peeking_take_while`](https://docs.rs/itertools/latest/itertools/trait.Itertools.html#method.peeking_take_while) to avoid consuming the next element when checking whether it satisfies the slot predicate. ## Additional Info There's a gist here that shows the basic dynamics in isolation: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=40b623cc0febf9ed51705d476ab140c5. Changing the `peeking_take_while` to a `take_while` causes the assert to fail. Similarly I've added a new test `block_replayer_peeking_state_roots` which fails if the same change is applied inside `get_state_root`.
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## Issue Addressed While reviewing sigp#4801 I noticed that our use of `take_while` in the block replayer means that if a state root iterator _with gaps_ is provided, some additonal state roots will be dropped unnecessarily. In practice the impact is small, because once there's _one_ state root miss, the whole tree hash cache needs to be built anyway, and subsequent misses are less costly. However this was still a little inefficient, so I figured it's better to fix it. ## Proposed Changes Use [`peeking_take_while`](https://docs.rs/itertools/latest/itertools/trait.Itertools.html#method.peeking_take_while) to avoid consuming the next element when checking whether it satisfies the slot predicate. ## Additional Info There's a gist here that shows the basic dynamics in isolation: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=40b623cc0febf9ed51705d476ab140c5. Changing the `peeking_take_while` to a `take_while` causes the assert to fail. Similarly I've added a new test `block_replayer_peeking_state_roots` which fails if the same change is applied inside `get_state_root`.
## Issue Addressed While reviewing sigp#4801 I noticed that our use of `take_while` in the block replayer means that if a state root iterator _with gaps_ is provided, some additonal state roots will be dropped unnecessarily. In practice the impact is small, because once there's _one_ state root miss, the whole tree hash cache needs to be built anyway, and subsequent misses are less costly. However this was still a little inefficient, so I figured it's better to fix it. ## Proposed Changes Use [`peeking_take_while`](https://docs.rs/itertools/latest/itertools/trait.Itertools.html#method.peeking_take_while) to avoid consuming the next element when checking whether it satisfies the slot predicate. ## Additional Info There's a gist here that shows the basic dynamics in isolation: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=40b623cc0febf9ed51705d476ab140c5. Changing the `peeking_take_while` to a `take_while` causes the assert to fail. Similarly I've added a new test `block_replayer_peeking_state_roots` which fails if the same change is applied inside `get_state_root`.
## Issue Addressed While reviewing sigp#4801 I noticed that our use of `take_while` in the block replayer means that if a state root iterator _with gaps_ is provided, some additonal state roots will be dropped unnecessarily. In practice the impact is small, because once there's _one_ state root miss, the whole tree hash cache needs to be built anyway, and subsequent misses are less costly. However this was still a little inefficient, so I figured it's better to fix it. ## Proposed Changes Use [`peeking_take_while`](https://docs.rs/itertools/latest/itertools/trait.Itertools.html#method.peeking_take_while) to avoid consuming the next element when checking whether it satisfies the slot predicate. ## Additional Info There's a gist here that shows the basic dynamics in isolation: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=40b623cc0febf9ed51705d476ab140c5. Changing the `peeking_take_while` to a `take_while` causes the assert to fail. Similarly I've added a new test `block_replayer_peeking_state_roots` which fails if the same change is applied inside `get_state_root`.
Issue Addressed
While reviewing #4801 I noticed that our use of
take_while
in the block replayer means that if a state root iterator with gaps is provided, some additonal state roots will be dropped unnecessarily. In practice the impact is small, because once there's one state root miss, the whole tree hash cache needs to be built anyway, and subsequent misses are less costly. However this was still a little inefficient, so I figured it's better to fix it.Proposed Changes
Use
peeking_take_while
to avoid consuming the next element when checking whether it satisfies the slot predicate.Additional Info
There's a gist here that shows the basic dynamics in isolation: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=40b623cc0febf9ed51705d476ab140c5. Changing the
peeking_take_while
to atake_while
causes the assert to fail. Similarly I've added a new testblock_replayer_peeking_state_roots
which fails if the same change is applied insideget_state_root
.