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For unsaturated colors, the hue is not as relevant. Consider mixing black and blue:
As black does not have a meaningful hue, it is assumed to be 0 (red). So the result is a dark purple instead of a dark blue.
My proposal is to weight the hues by saturation. So in the example above, the red hue of black would be ignored because it has a saturation of 0. I understad this is more complex but does ultimately lead to less unexpected results.
(I did not do anything special to prevent devision by zero. rust seems to be smart enough to handle that itself, but I am not proficient enough to know exactly how.)