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Fixes #371
Basically, it calls the OnClientDisconnected event for the Handcuffs module BEFORE triggering the event where the warden is removed, and it sets the new global bool g_bClientIsDisconnecting to true for the client. When this bool is set to true, it will NOT strip the taser from the player.
This should fix this exploit:
Not tested yet. It might be needed to apply this fix for the deputy too. Since I don't use it on my server, I can't know. If this exploit still exists with the deputy, please comment here or post a new issue with crash logs.