Debug helpers for voxel.js using dat-gui.
// Loads a dat-gui in the top right with settings
var debug = require('voxel-debug')(game)
// Add a x,y,z axis at center of game and 10 voxels big
debug.axis([0, 0, 0], 10)
You may want to add to your own settings to the dat-gui controls. Install dat-gui with npm install dat-gui
and configure as such:
var gui = new (require('dat-gui')).GUI()
var debug = require('voxel-debug')({
game: game,
gui: gui
})
// Create a folder and add position properties for a fictious item
var folder = gui.addFolder('Item Position')
folder.add(item.position, 'x')
folder.add(item.position, 'y')
folder.add(item.position, 'z')
// OR just let this lib create a dat-gui instance for you
var debug = require('voxel-debug')(game)
var folder = debug.gui.addFolder('My Own Thing')
Please goto http://workshop.chromeexperiments.com/examples/gui/ for more examples on using dat-gui.
Please open a PR to add more useful default debug properties!
Returns a function to create a debugger:
var debug = createDebug({game: game, gui: gui})
Displays a new axis at position
and with size
. Returns the AxisHelper
.
Opens all the folders.
Closes all the folders.
Contains the active instance of dat-gui.
Contains the active instance of the debug
folder that contains
With npm do:
npm install voxel-debug
Use browserify to require('voxel-debug')
.
- 0.3.0 - Add render properties (@deathcap)
- 0.2.0 - Add open/close methods
- 0.1.0 - initial release
Copyright (c) 2013 Kyle Robinson Young
Licensed under the MIT license.