Implemented Combined-texture for WGSL #5130
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The implementation in hlsl.meta.slang for combined texture was already committed and it appears to be working fine.
The trouble was more on the layout rule where the synthesized textures and samplers were not getting the binding offset values correctly.
When the combined-texture is used, it is replaced with a texture and a sampler.
For WGSL, both cases get layout info as
LayoutResourceKind::DescriptorTableSlot
.This is little different from how it is handled in HLSL where Texture got
LayoutResourceKind::ShaderResource
and Sampler gotLayoutResourceKind::SamplerState
This commit also adds a new layout-rule for WGSL.
It is mostly identical to the layout-rule for GLSL.
The difference is that Combined-texture is handled little differently.
This is because for GLSL, there is an actual combined sampler from GLSL language level and Slang don't need to synthesize one. For WGSL, there isn't combined sampler and Slang has to synthesize one.