AirLine Traffic Simulator is a videogame inspired by Flight Control for AirLine traffic management. User goal is to land as many airplanes as possible without any collisions (cause game ending). Airplanes spawn into the map progressively. User is in charge of airplanes movement, mouse drawing their routes. Game difficulty increases with increasing number of airplanes landed.
- Correct airplane-route mouse drawing
- Implementation of A.I. algorithm to move airplanes when user is not drawing (once the airplane is in the map, it can't get out)
- Efficient airplane management when entering the map and landing on airstrip
- File management for names and scores
- Increasing difficulty throughout the game
- Creation and addition of dynamic maps (i.e. dynamic animations, objects causing explosion when flown over)
- Game sound implementation
- New airplanes with different speed
- Wind management: causing increasing or decreasing airplane speed
- Animations fluency (route drawing, airplanes movement and landing, collisions)
- MVC Pattern correct implementation
- Increasing difficulty throughout the game
- Rodilosso
- Airplane movements
- Airplane A.I. route implementation
- Animations
- Severi
- UI and UX
- Airplane indicators when entering the map
- File management (saving, loading, displaying)
- Pause Menu Threads Management throughout the game
- Foschi
- Landing Airstrip and Airplane landing
- Points deployment
- Airplanes collisions