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A scala implementation of the FLN Bot for the GMT game: Colonial Twilight

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Overview

This is a console application that implements the FLN Bot for the board game Colonial Twilight, designed by Brian Train and published by GMT Games. The FLN Bot was designed by VPJ Arponen.

This program supports the Short, Medium and Full scenarios. You must have a copy of the board game in order to use this program.

Downloading the package

You can use this link to download the latest release: Version 2.16

If you are upgrading to a newer version and the major version numbers of the two versions are the same, then any saved games in progress will be compatible.

Simply copy the games folder from the older coltwi-x.x directory to the new coltwi-x.x directory.

Running the program

This is a Scala program, so you will need to have the Java JVM installed and make sure that the java command is on your PATH

There are two scripts provided that will start the program.

  • coltwi -- As bash script used on Mac and Linux
  • coltwi.cmd -- A Windows command file for use on Windoze

Using the program

When you first run the program, it will prompt you to enter:

  1. The scenario that you wish to play
  2. A name for your game (so your progress can be saved)

Your game is saved after each turn or Propaganda round is completed.

The next time you run the program, it will ask if you want to resume a saved game.

Entering commands

The program does not maintain the deck of cards. You must setup and shuffle the deck and then tell the program which card has been drawn. To do this you simply enter card 3.
This indicates that the third card Leadership Snatch has been drawn. You can shorten all commands to their shortest prefix so entering c 3 would have the same effect.

Use the help command to see all of the the available commands. You can get further help for a specific command by typing its name after help. For example for help on the show command type help show.

The show command allows you to inspect the current state of the board, game status, etc.

The history command allow you to review the actions of the current card or to review the entire game log.

The rollback command will let you restart the game from the beginning of any turn.

You can also abort the current action that you are playing at most prompts by entering abort.

All commands can be shorted to the prefix of the command name that is unique. The h command is actually shorthand for history.

In fact this use of abbreviated prefixes works at every prompt in the game. So if you are choosing the country where you want to train troops and police, you can enter cons to indicate Constantine or med for Medea. To select the France Track enter fra which is short for france track. If the prefix you type is not unqiue, the program will display the valid choices.
To get a list of all choices enter a question mark ?.

License

Copyright (c) 2017 Curt Sellmer

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A scala implementation of the FLN Bot for the GMT game: Colonial Twilight

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