Deadpool is a dead simple async pool for connections and objects of any type.
This crate provides two implementations:
-
Managed pool (
deadpool::managed::Pool
)- Creates and recycles objects as needed
- Useful for database connection pools
- Enabled via the
managed
feature in yourCargo.toml
-
Unmanaged pool (
deadpool::unmanaged::Pool
)- All objects either need to to be created by the user and added to the pool manually. It is also possible to create a pool from an existing collection of objects.
- Enabled via the
unmanaged
feature in yourCargo.toml
Feature | Description | Extra dependencies | Default |
---|---|---|---|
managed |
Enable managed pool implementation | – | yes |
unmanaged |
Enable unmanaged pool implementation | async-trait |
yes |
config |
Enable support for config crate | config , serde/derive |
yes |
This is the obvious choice for connection pools of any kind. Deadpool already comes with a couple of database connection pools which work out of the box.
use async_trait::async_trait;
#[derive(Debug)]
enum Error { Fail }
struct Computer {}
struct Manager {}
type Pool = deadpool::managed::Pool<Computer, Error>;
impl Computer {
async fn get_answer(&self) -> i32 {
42
}
}
#[async_trait]
impl deadpool::managed::Manager<Computer, Error> for Manager {
async fn create(&self) -> Result<Computer, Error> {
Ok(Computer {})
}
async fn recycle(&self, conn: &mut Computer) -> deadpool::managed::RecycleResult<Error> {
Ok(())
}
}
#[tokio::main]
async fn main() {
let mgr = Manager {};
let pool = Pool::new(mgr, 16);
let mut conn = pool.get().await.unwrap();
let answer = conn.get_answer().await;
assert_eq!(answer, 42);
}
Deadpool supports various database backends by implementing the
deadpool::managed::Manager
trait. The following backends are
currently supported:
Backend | Crate | Latest Version |
---|---|---|
tokio-postgres | deadpool-postgres | |
lapin (AMQP) | deadpool-lapin | |
redis | deadpool-redis |
Deadpool is by no means the only pool implementation available. It does things a little different and that is the main reason for it to exist:
-
Deadpool is compatible with any executor. Objects are returned to the pool using the
Drop
trait. The health of those objects is checked upon next retrieval and not when they are returned. Deadpool never performs any actions in the background. This is the reason why deadpool does not need to spawn futures and does not rely on a background thread or task of any type. -
Identical startup and runtime behaviour. When writing long running application there usually should be no difference between startup and runtime if a database connection is temporarily not available. Nobody would expect an application to crash if the database becomes unavailable at runtime. So it should not crash on startup either. Creating the pool never fails and errors are only ever returned when calling
Pool::get()
.If you really want your application to crash on startup if objects can not be created on startup simply call
pool.get().await.expect("DB connection failed")
right after creating the pool. -
Deadpool is fast. The code which returns connections to the pool contains no blocking code and retrival uses only one locking primitive.
-
Deadpool is simple. Dead simple. There is very little API surface. The actual code is barely 100 lines of code and lives in the two functions
Pool::get
andObject::drop
.
-
r2d2
provides a lot more configuration options but only provides a synchroneous interface. -
bb8
provides anasync/.await
based interface and provides the same configuration options asr2d2
. It depends on the tokio executor though and the code is more complex. -
mobc
provides anasync/.await
based interface and provides a lot more configuration options. It requires an executor though and the code is a lot more complex.
An unmanaged pool is useful when you can't write a manager for the objects
you want to pool or simply don't want to. This pool implementation is slightly
faster than the managed pool because it does not use a Manager
trait to
create
and recycle
objects but leaves it up to the user.
use deadpool::unmanaged::Pool;
struct Computer {}
impl Computer {
async fn get_answer(&self) -> i32 {
42
}
}
#[tokio::main]
async fn main() {
let pool = Pool::from(vec![
Computer {},
Computer {},
]);
let s = pool.get().await;
assert_eq!(s.get_answer().await, 42);
}
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.