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Basic syntax and snippet support for the Ebitengine Kage shading language.

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sedyh/ebitengine-kage-sublime

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ebitengine-kage-support Ebitengine Kage support for Sublime Text

Basic syntax and snippet support for the Ebitengine Kage shading language.


Ebitengine adopts an original shading language 'Kage'. This has a compatible syntax with Go, but the details are different. Kage has high portability. Ebitengine uses graphics libraries like OpenGL or Metal and this depends on environments, but Kage is compiled on the fly so that this works equally everywhere.

Installation

Manual installation

To add a package manually, open command palette and type Package Control: Add Repository.

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In the dialog that opens below, enter the url of the repository https://github.com/sedyh/ebitengine-kage-sublime.

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Then open the package installation via Package Control: Install Package dialog and find ebitengine-kage-sublime package there.

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Features

Basic syntax highlighting

back This plugin provides basic Kage language support for Ebitengine. It includes keywords, types, literals and snippets.

feature-syntax

Quick start

back To quickly start writing a shader, you can type "fragment" or "package".

feature-quickstart

Short documentation

back The plugin provides a short help for each feature in Kage.

feature-description

List of all built-in functions

back You can see a list of all built-in functions by typing "kage".

feature-help

Known Issues

The plugin will highlight complex numbers despite the fact that, at the moment, Kage does not support them.

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Basic syntax and snippet support for the Ebitengine Kage shading language.

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