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Merge pull request tmk#115 from seancaffery/sean/atreus
Add Teensy2 Atreus support
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#---------------------------------------------------------------------------- | ||
# On command line: | ||
# | ||
# make all = Make software. | ||
# | ||
# make clean = Clean out built project files. | ||
# | ||
# make coff = Convert ELF to AVR COFF. | ||
# | ||
# make extcoff = Convert ELF to AVR Extended COFF. | ||
# | ||
# make program = Download the hex file to the device. | ||
# Please customize your programmer settings(PROGRAM_CMD) | ||
# | ||
# make teensy = Download the hex file to the device, using teensy_loader_cli. | ||
# (must have teensy_loader_cli installed). | ||
# | ||
# make dfu = Download the hex file to the device, using dfu-programmer (must | ||
# have dfu-programmer installed). | ||
# | ||
# make flip = Download the hex file to the device, using Atmel FLIP (must | ||
# have Atmel FLIP installed). | ||
# | ||
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer | ||
# (must have dfu-programmer installed). | ||
# | ||
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP | ||
# (must have Atmel FLIP installed). | ||
# | ||
# make debug = Start either simulavr or avarice as specified for debugging, | ||
# with avr-gdb or avr-insight as the front end for debugging. | ||
# | ||
# make filename.s = Just compile filename.c into the assembler code only. | ||
# | ||
# make filename.i = Create a preprocessed source file for use in submitting | ||
# bug reports to the GCC project. | ||
# | ||
# To rebuild project do "make clean" then "make all". | ||
#---------------------------------------------------------------------------- | ||
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# Target file name (without extension). | ||
TARGET = atreus | ||
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# Directory common source filess exist | ||
TOP_DIR = ../.. | ||
TMK_DIR = ../../tmk_core | ||
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# Directory keyboard dependent files exist | ||
TARGET_DIR = . | ||
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# # project specific files | ||
SRC = atreus.c | ||
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ifdef KEYMAP | ||
SRC := keymaps/keymap_$(KEYMAP).c $(SRC) | ||
else | ||
SRC := keymaps/keymap_default.c $(SRC) | ||
endif | ||
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CONFIG_H = config.h | ||
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# MCU name | ||
#MCU = at90usb1287 | ||
MCU = atmega32u4 | ||
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# Processor frequency. | ||
# This will define a symbol, F_CPU, in all source code files equal to the | ||
# processor frequency in Hz. You can then use this symbol in your source code to | ||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | ||
# automatically to create a 32-bit value in your source code. | ||
# | ||
# This will be an integer division of F_USB below, as it is sourced by | ||
# F_USB after it has run through any CPU prescalers. Note that this value | ||
# does not *change* the processor frequency - it should merely be updated to | ||
# reflect the processor speed set externally so that the code can use accurate | ||
# software delays. | ||
F_CPU = 16000000 | ||
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# | ||
# LUFA specific | ||
# | ||
# Target architecture (see library "Board Types" documentation). | ||
ARCH = AVR8 | ||
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# Input clock frequency. | ||
# This will define a symbol, F_USB, in all source code files equal to the | ||
# input clock frequency (before any prescaling is performed) in Hz. This value may | ||
# differ from F_CPU if prescaling is used on the latter, and is required as the | ||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | ||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | ||
# at the end, this will be done automatically to create a 32-bit value in your | ||
# source code. | ||
# | ||
# If no clock division is performed on the input clock inside the AVR (via the | ||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | ||
F_USB = $(F_CPU) | ||
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# Interrupt driven control endpoint task(+60) | ||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | ||
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# Boot Section Size in *bytes* | ||
# Teensy halfKay 512 | ||
# Teensy++ halfKay 1024 | ||
# Atmel DFU loader 4096 | ||
# LUFA bootloader 4096 | ||
# USBaspLoader 2048 | ||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | ||
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# Build Options | ||
# comment out to disable the options. | ||
# | ||
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) | ||
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | ||
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | ||
CONSOLE_ENABLE = yes # Console for debug(+400) | ||
COMMAND_ENABLE = yes # Commands for debug and configuration | ||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | ||
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | ||
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | ||
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | ||
# MIDI_ENABLE = YES # MIDI controls | ||
UNICODE_ENABLE = YES # Unicode | ||
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID | ||
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# Optimize size but this may cause error "relocation truncated to fit" | ||
#EXTRALDFLAGS = -Wl,--relax | ||
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# Search Path | ||
VPATH += $(TARGET_DIR) | ||
VPATH += $(TOP_DIR) | ||
VPATH += $(TMK_DIR) | ||
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include $(TOP_DIR)/quantum/quantum.mk | ||
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atreus keyboard firmware | ||
====================== | ||
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## Quantum MK Firmware | ||
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. | ||
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | ||
MIDI_ENABLE = yes # MIDI controls | ||
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not // | ||
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID | ||
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## Quick aliases to common actions | ||
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Your keymap can include shortcuts to common operations (called "function actions" in tmk). | ||
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### Switching and toggling layers | ||
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`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. | ||
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`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). | ||
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`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. | ||
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### Fun with modifier keys | ||
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* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias | ||
* `RSFT(kc)` - applies right Shift to *kc* | ||
* `LCTL(kc)` - applies left Control to *kc* | ||
* `RCTL(kc)` - applies right Control to *kc* | ||
* `LALT(kc)` - applies left Alt to *kc* | ||
* `RALT(kc)` - applies right Alt to *kc* | ||
* `LGUI(kc)` - applies left GUI (command/win) to *kc* | ||
* `RGUI(kc)` - applies right GUI (command/win) to *kc* | ||
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You can also chain these, like this: | ||
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LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. | ||
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The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`. | ||
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KC_TILD ~ | ||
KC_EXLM ! | ||
KC_AT @ | ||
KC_HASH # | ||
KC_DLR $ | ||
KC_PERC % | ||
KC_CIRC ^ | ||
KC_AMPR & | ||
KC_ASTR * | ||
KC_LPRN ( | ||
KC_RPRN ) | ||
KC_UNDS _ | ||
KC_PLUS + | ||
KC_LCBR { | ||
KC_RCBR } | ||
KC_PIPE | | ||
KC_COLN : | ||
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`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. | ||
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These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available): | ||
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* MOD_LCTL | ||
* MOD_LSFT | ||
* MOD_LALT | ||
* MOD_LGUI | ||
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These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. | ||
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We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: | ||
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* `CTL_T(kc)` - is LCTL when held and *kc* when tapped | ||
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped | ||
* `ALT_T(kc)` - is LALT when held and *kc* when tapped | ||
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped | ||
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) | ||
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### Temporarily setting the default layer | ||
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. | ||
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### Remember: These are just aliases | ||
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). | ||
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Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. | ||
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## Macro shortcuts: Send a whole string when pressing just one key | ||
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). | ||
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```c | ||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | ||
{ | ||
switch(id) { | ||
case 0: // this would trigger when you hit a key mapped as M(0) | ||
if (record->event.pressed) { | ||
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes | ||
} | ||
break; | ||
} | ||
return MACRO_NONE; | ||
}; | ||
``` | ||
A macro can include the following commands: | ||
* I() change interval of stroke in milliseconds. | ||
* D() press key. | ||
* U() release key. | ||
* T() type key(press and release). | ||
* W() wait (milliseconds). | ||
* END end mark. | ||
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. | ||
Note: Using macros to have your keyboard send passwords for you is a bad idea. | ||
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) | ||
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: | ||
#include "keymap_<layout>.h" | ||
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: | ||
* `CM_*` for all of the Colemak-equivalent characters | ||
* `DV_*` for all of the Dvorak-equivalent characters | ||
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. | ||
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. | ||
## Additional language support | ||
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). | ||
## Unicode support | ||
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. | ||
## Other firmware shortcut keycodes | ||
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) | ||
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things | ||
* `BL_ON` - turns the backlight on | ||
* `BL_OFF` - turns the backlight off | ||
* `BL_<n>` - sets the backlight to level *n* | ||
* `BL_INC` - increments the backlight level by one | ||
* `BL_DEC` - decrements the backlight level by one | ||
* `BL_TOGG` - toggles the backlight | ||
* `BL_STEP` - steps through the backlight levels | ||
Enable the backlight from the Makefile. | ||
## MIDI functionalty | ||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. | ||
## Bluetooth functionality | ||
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. | ||
## Building | ||
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. | ||
Depending on which keymap you would like to use, you will have to compile slightly differently. | ||
### Default | ||
To build with the default keymap, simply run `make`. | ||
### Other Keymaps | ||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files. | ||
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: | ||
``` | ||
$ make KEYMAP=[default|jack|<name>] | ||
``` | ||
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder. |
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#include "atreus.h" | ||
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__attribute__ ((weak)) | ||
void * matrix_init_user(void) { | ||
// leave these blank | ||
}; | ||
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__attribute__ ((weak)) | ||
void * matrix_scan_user(void) { | ||
// leave these blank | ||
}; | ||
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void * matrix_init_kb(void) { | ||
// put your keyboard start-up code here | ||
// runs once when the firmware starts up | ||
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if (matrix_init_user) { | ||
(*matrix_init_user)(); | ||
} | ||
}; | ||
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void * matrix_scan_kb(void) { | ||
// put your looping keyboard code here | ||
// runs every cycle (a lot) | ||
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if (matrix_scan_user) { | ||
(*matrix_scan_user)(); | ||
} | ||
}; |
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#ifndef ATREUS_H | ||
#define ATREUS_H | ||
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#include "matrix.h" | ||
#include "keymap_common.h" | ||
#include "backlight.h" | ||
#include <stddef.h> | ||
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// This a shortcut to help you visually see your layout. | ||
// The following is an example using the Planck MIT layout | ||
// The first section contains all of the arguements | ||
// The second converts the arguments into a two-dimensional array | ||
#define KEYMAP( \ | ||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ | ||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ | ||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \ | ||
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \ | ||
) \ | ||
{ \ | ||
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ | ||
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ | ||
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \ | ||
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \ | ||
} | ||
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void * matrix_init_user(void); | ||
void * matrix_scan_user(void); | ||
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#endif |
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