Make sure texture is not updated too early since these updates get lost silently #3262
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After hours of debugging I finally found out the evil culprit:
if (!textureProperties.__webglTexture) return;
. ThreeJS initializes the texture only after the initial render. However, the buckets were partially written to the texture before that. Due to the silent failure, the buckets were essentially "written" as "black" to the texture.I hope this fixes #3259, but I'm not too sure.
URL of deployed dev instance (used for testing):
Steps to test:
Issues: