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* Release 23.05.0 * Guard against NaNs in shader (#7018) * guard against nan when deciding whether to use performance optimization in shader * update changelog * Workaround for WebGL crash for datasets with many segmentation layers (#6995) * reduce shader complexity when having multiple segmentation layers (shader needs to be compiled more often then, though) * fix tests * clean up * update changelog * Release 23.05.1 * Fix access check in time tracking controller (#7055) * Release 23.05.2 --------- Co-authored-by: Florian M <[email protected]>
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