The goal of PKSav is to be a small, fast, and portable library for interacting with and manipulating Pokémon save files. It is written in pure C with no external dependencies, which allows it to be deployed on a wide variety of platforms, from PC's to smartphones to handheld consoles.
It is not meant to be a plug-and-play solution to save editing but rather the internal workings of a larger library that provides users with a more convenient interface. Being written in C, it can easily be wrapped in a larger C/C++/Objective-C library or be called as native functions in languages such as C# or Java.
Currently, only American save files are supported, as save files from different regions are often laid out differently, usually to accomodate strings having different lengths between regions.
- Generation I: complete
- Generation II: complete
- Game Boy Advance: complete
- All other generations: not implemented
- PKSAV (@ncorgan), the original library this was forked from.
- PRET (@pret), whose Pokémon disassemblies greatly contributed to this library's functionality.
- Vicky "Endrift" Flau (@endrift), whose mGBA emulator allowed for further reverse-engineering.
- Michael Bond (@codemonkey85), for consulting on game mechanics.