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.pio | ||
.vscode/.browse.c_cpp.db* | ||
.vscode/c_cpp_properties.json | ||
.vscode/launch.json | ||
.vscode/ipch |
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{ | ||
// See http://go.microsoft.com/fwlink/?LinkId=827846 | ||
// for the documentation about the extensions.json format | ||
"recommendations": [ | ||
"platformio.platformio-ide" | ||
], | ||
"unwantedRecommendations": [ | ||
"ms-vscode.cpptools-extension-pack" | ||
] | ||
} |
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{ | ||
"cmake.configureOnOpen": false | ||
} |
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This directory is intended for project header files. | ||
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A header file is a file containing C declarations and macro definitions | ||
to be shared between several project source files. You request the use of a | ||
header file in your project source file (C, C++, etc) located in `src` folder | ||
by including it, with the C preprocessing directive `#include'. | ||
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```src/main.c | ||
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#include "header.h" | ||
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int main (void) | ||
{ | ||
... | ||
} | ||
``` | ||
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Including a header file produces the same results as copying the header file | ||
into each source file that needs it. Such copying would be time-consuming | ||
and error-prone. With a header file, the related declarations appear | ||
in only one place. If they need to be changed, they can be changed in one | ||
place, and programs that include the header file will automatically use the | ||
new version when next recompiled. The header file eliminates the labor of | ||
finding and changing all the copies as well as the risk that a failure to | ||
find one copy will result in inconsistencies within a program. | ||
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In C, the usual convention is to give header files names that end with `.h'. | ||
It is most portable to use only letters, digits, dashes, and underscores in | ||
header file names, and at most one dot. | ||
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Read more about using header files in official GCC documentation: | ||
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* Include Syntax | ||
* Include Operation | ||
* Once-Only Headers | ||
* Computed Includes | ||
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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This directory is intended for project specific (private) libraries. | ||
PlatformIO will compile them to static libraries and link into executable file. | ||
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The source code of each library should be placed in an own separate directory | ||
("lib/your_library_name/[here are source files]"). | ||
|
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For example, see a structure of the following two libraries `Foo` and `Bar`: | ||
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|--lib | ||
| | | ||
| |--Bar | ||
| | |--docs | ||
| | |--examples | ||
| | |--src | ||
| | |- Bar.c | ||
| | |- Bar.h | ||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | ||
| | | ||
| |--Foo | ||
| | |- Foo.c | ||
| | |- Foo.h | ||
| | | ||
| |- README --> THIS FILE | ||
| | ||
|- platformio.ini | ||
|--src | ||
|- main.c | ||
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and a contents of `src/main.c`: | ||
``` | ||
#include <Foo.h> | ||
#include <Bar.h> | ||
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int main (void) | ||
{ | ||
... | ||
} | ||
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``` | ||
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PlatformIO Library Dependency Finder will find automatically dependent | ||
libraries scanning project source files. | ||
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More information about PlatformIO Library Dependency Finder | ||
- https://docs.platformio.org/page/librarymanager/ldf.html |
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; PlatformIO Project Configuration File | ||
; | ||
; Build options: build flags, source filter | ||
; Upload options: custom upload port, speed and extra flags | ||
; Library options: dependencies, extra library storages | ||
; Advanced options: extra scripting | ||
; | ||
; Please visit documentation for the other options and examples | ||
; https://docs.platformio.org/page/projectconf.html | ||
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[env:esp32doit-devkit-v1] | ||
platform = espressif32 | ||
board = esp32doit-devkit-v1 | ||
framework = arduino | ||
upload_port = /dev/ttyUSB0 | ||
monitor_speed = 115200 |
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#include <Arduino.h> | ||
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#define RXD2 16 | ||
#define TXD2 17 | ||
#define TIMEOUT 250 | ||
#define MAX_TRIES 20 | ||
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uint16_t calculateChecksum(const uint8_t* data, size_t length) { | ||
uint16_t sum = 0; | ||
for (size_t i = 0; i < length; i++) { | ||
sum += data[i]; | ||
} | ||
uint16_t checksum = sum ^ 0xFFFF; | ||
return (checksum & 0xFF) << 8 | (checksum >> 8); | ||
} | ||
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bool verifyChecksum(const uint8_t* data, size_t length) { | ||
if (length < 4) { // Stellt sicher, dass genug Daten für eine Checksumme vorhanden sind | ||
Serial.println("Datenlänge ist zu kurz für Checksummenüberprüfung."); | ||
return false; | ||
} | ||
// Empfangene Checksumme aus den letzten zwei Bytes im Little-Endian Format | ||
uint16_t received_checksum = (data[length-1] << 8) | data[length-2]; | ||
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// Berechnet die Checksumme beginnend beim dritten Byte bis zum vorletzten Byte | ||
uint16_t sum = 0; | ||
for (size_t i = 2; i < length - 2; i++) { | ||
sum += data[i]; | ||
} | ||
uint16_t calculated_checksum = sum ^ 0xFFFF; | ||
calculated_checksum = (calculated_checksum & 0xFF) << 8 | (calculated_checksum >> 8); // Byte-Swap | ||
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// Debug-Ausgaben | ||
Serial.print("Received Checksum: "); | ||
Serial.println(received_checksum, HEX); | ||
Serial.print("Calculated Checksum: "); | ||
Serial.println(calculated_checksum, HEX); | ||
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// Vergleicht die berechnete Checksumme mit der empfangenen | ||
return received_checksum == calculated_checksum; | ||
} | ||
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void processBmsResponse(const uint8_t* data, size_t length, uint8_t expectedCmd) { | ||
for (int i = 0; i < length; i++) { | ||
Serial.print(data[i], HEX); // Ausgeben jedes Bytes in Hexadezimal | ||
Serial.print(" "); // Füge ein Leerzeichen zwischen den Hex-Werten ein | ||
} | ||
Serial.println(); // Füge eine neue Zeile am Ende hinzu | ||
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if (!verifyChecksum(data, length)) { | ||
Serial.println("Checksumme ungültig!"); | ||
return; | ||
} | ||
if (data[5] != expectedCmd) { // Korrekt, data[4] sollte das bArg sein, das überprüft wird | ||
Serial.print("Erwartetes Register (Hex): "); | ||
Serial.println(expectedCmd, HEX); // Ausgabe in Hex | ||
Serial.print("Erhaltenes Register (Hex): "); | ||
Serial.println(data[5], HEX); // Ausgabe in Hex | ||
Serial.println("Falsches Register in der Antwort."); | ||
return; | ||
} | ||
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Serial.println("Gültige Daten empfangen:"); | ||
for (int i = 7; i < length - 2; i += 2) { | ||
uint16_t voltage = (data[i] << 8) | data[i+1]; | ||
Serial.print("Zellenspannung: "); | ||
Serial.print(voltage); | ||
Serial.println(" mV"); | ||
} | ||
} | ||
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bool sendBmsCommand(uint8_t bLen, uint8_t bAddr, uint8_t bCmd, uint8_t bArg, uint8_t bPayload) { | ||
uint8_t command[] = {0x55, 0xAA, bLen, bAddr, bCmd, bArg, bPayload}; | ||
uint16_t checksum = calculateChecksum(command + 2, sizeof(command) - 2); | ||
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for (int attempt = 0; attempt < MAX_TRIES; attempt++) { | ||
Serial2.write(command, sizeof(command)); | ||
Serial2.write((uint8_t)(checksum >> 8)); | ||
Serial2.write((uint8_t)(checksum & 0xFF)); | ||
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unsigned long startTime = millis(); | ||
while (Serial2.available() == 0) { | ||
if (millis() - startTime >= TIMEOUT) { | ||
Serial.println("Timeout erreicht, sende erneut..."); | ||
break; | ||
} | ||
} | ||
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if (Serial2.available() > 0) { | ||
uint8_t response[256]; | ||
int index = 0; | ||
while (Serial2.available() > 0 && index < 256) { | ||
response[index++] = Serial2.read(); | ||
} | ||
processBmsResponse(response, index, bArg); // Übergabe von bArg direkt in Hex | ||
return true; | ||
} | ||
} | ||
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Serial.println("Maximale Versuche erreicht, keine Antwort."); | ||
return false; | ||
} | ||
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void setup() { | ||
Serial.begin(115200); | ||
Serial2.begin(115200, SERIAL_8N1, RXD2, TXD2); | ||
sendBmsCommand(0x03, 0x22, 0x01, 0x40, 0x14); // bArg wird hier als Hex-Wert 0x40 übergeben, erwartet als Antwort auch 0x40 | ||
} | ||
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void loop() { | ||
} |
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This directory is intended for PlatformIO Test Runner and project tests. | ||
|
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Unit Testing is a software testing method by which individual units of | ||
source code, sets of one or more MCU program modules together with associated | ||
control data, usage procedures, and operating procedures, are tested to | ||
determine whether they are fit for use. Unit testing finds problems early | ||
in the development cycle. | ||
|
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More information about PlatformIO Unit Testing: | ||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |