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Ray tracer implementation in Rust, based on Peter Shirley's Ray Tracing In One Weekend series.

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Rust implementation of Ray Tracing in One Weekend

This code for a ray tracer follows the book series Ray Tracing In One Weekend by Peter Shirley. Most of the chapters are implemented and added parallel processing as well as obj file rendering.

Trying it out

After Rust is installed example scenes can be rendered with make:

SCENE=cornell make image

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Ray tracer implementation in Rust, based on Peter Shirley's Ray Tracing In One Weekend series.

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