This repository has been archived by the owner on Feb 11, 2024. It is now read-only.
2DSE: Extrude anything into a single concave NoCSG brush. #110
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Can now extrude any 2D Shape Editor project into a single concave NoCSG brush. By doing this for very complex shapes you won't end up with several hundred or over a thousand brushes (i.e. game objects) that slow your project down to a crawl.
This sculpture of 512 brushes is reduced into just 1 concave brush.