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Fix some input controller issues (mapping sticks and duplicate controller names) #51

Fix some input controller issues (mapping sticks and duplicate controller names)

Fix some input controller issues (mapping sticks and duplicate controller names) #51

Triggered via pull request October 9, 2024 01:41
Status Failure
Total duration 7m 35s
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on: pull_request
Matrix: pr_build / build
Matrix: pr_build / build_macos
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27 errors and 32 warnings
pr_build / linux-x64 (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-x64 (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-x64 (Debug)
Process completed with exit code 1.
pr_build / linux-arm64 (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-arm64 (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-arm64 (Release)
Process completed with exit code 1.
pr_build / linux-x64 (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-x64 (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-x64 (Release)
Process completed with exit code 1.
pr_build / linux-arm64 (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-arm64 (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / linux-arm64 (Debug)
Process completed with exit code 1.
pr_build / macOS Universal (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / macOS Universal (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / macOS Universal (Release)
Process completed with exit code 1.
pr_build / macOS Universal (Debug)
The job was canceled because "Release" failed.
pr_build / macOS Universal (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / macOS Universal (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / macOS Universal (Debug)
The operation was canceled.
pr_build / osx-x64 (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / osx-x64 (Release): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / osx-x64 (Release)
Process completed with exit code 1.
pr_build / win-x64 (Debug)
Process completed with exit code 1.
pr_build / win-x64 (Release)
Process completed with exit code 1.
pr_build / osx-x64 (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / osx-x64 (Debug): src/Ryujinx.Input.SDL2/SDL2Gamepad.cs#L316
The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
pr_build / osx-x64 (Debug)
Process completed with exit code 1.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.