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Update 0.9 post
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Zetrith committed Oct 19, 2023
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Expand Up @@ -20,6 +20,7 @@ Changelog:
- Choose crashlanding pawns (support for custom scenarios is a planned feature)
- Different player factions have their own research, zones, areas, work priorities etc.
- Click on pawns of other factions to set faction relations (Neutral/Hostile)
- Dropped support for RimWorld 1.2
- Performance should be slightly improved
- Fix applying the mod list with "Fix and restart"
- Fix issues with desync tracing and latest Harmony
Expand All @@ -30,7 +31,7 @@ To enable multifaction, toggle it while hosting a save (I recommend also activat

Compatibility with other mods is largely untested and, for now, the mod checker includes no information on multifaction though this will change over time.

Performance-wise, multifaction should be the same as co-op with multiple maps on previous versions. This means that, currently, having more than 2-3 faction bases on a planet is going to impact performance significantly long-term (but see What's planned).
Performance-wise, multifaction should be the same as co-op with multiple maps on previous versions. This means that, currently, having more than 2-3 faction bases on a planet is going to impact performance significantly long-term.

Co-op gameplay with multifaction disabled should be unaffected by the update. Please make reports if you encounter any issues.

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