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chore(lang): add translation to Simplified Chinese (#35)
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{ | ||
"category.fsit.general": "通用", | ||
"category.fsit.on_use": "使用交互", | ||
"category.fsit.on_double_sneak": "潜行交互", | ||
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"group.fsit.sitting": "坐下", | ||
"group.fsit.riding": "骑乘", | ||
"description.fsit.sitting": "坐下的特性。", | ||
"description.fsit.riding": "骑乘的特性。", | ||
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"option.fsit.use_server": "使用来自服务器的配置", | ||
"option.fsit.sitting.seats_gravity": "将重力施加到座椅上", | ||
"option.fsit.sitting.allow_mid_air": "允许坐在空中", | ||
"option.fsit.riding.hide_rider": "隐藏骑乘者", | ||
"option.fsit.on_use.sitting": "坐在方块上", | ||
"option.fsit.on_use.riding": "骑乘玩家", | ||
"option.fsit.on_use.range": "交互范围", | ||
"option.fsit.on_use.suffocation_check": "窒息检查", | ||
"option.fsit.on_use.blocks": "可以坐的方块", | ||
"option.fsit.on_use.tags": "可以坐的方块的标签", | ||
"option.fsit.on_double_sneak.sitting": "双击潜行键来坐下", | ||
"option.fsit.on_double_sneak.crawling": "双击潜行键来趴下 (在一格高空间附近时)", | ||
"option.fsit.on_double_sneak.min_pitch": "最小低头角", | ||
"option.fsit.on_double_sneak.delay": "潜行间的延迟", | ||
"description.fsit.use_server": "是否使用服务器侧的配置。", | ||
"description.fsit.sitting.seats_gravity": "控制座椅是否受重力影响。", | ||
"description.fsit.sitting.allow_mid_air": "允许坐下,即使没有站在一个固体方块上。", | ||
"description.fsit.riding.hide_rider": "是否在不看向骑乘者时隐藏他。", | ||
"description.fsit.on_use.sitting": "允许通过与特定的方块互动来坐在它们上面。", | ||
"description.fsit.on_use.riding": "允许骑在其他玩家身上。", | ||
"description.fsit.on_use.range": "与目标交互的最大距离。", | ||
"description.fsit.on_use.suffocation_check": "防止坐在玩家会窒息的地方。", | ||
"description.fsit.on_use.blocks": "可以通过交互来坐在上面的特定方块类别 (例如, \"oak_log\") 的列表。", | ||
"description.fsit.on_use.tags": "定义了可以坐的方块的方块标签(Tag) (例如, \"#logs\") 的列表。", | ||
"description.fsit.on_double_sneak.sitting": "允许在低头时通过双击潜行键坐在方块上。", | ||
"description.fsit.on_double_sneak.crawling": "允许在一格高度的空间附近通过双击潜行键开始爬行。", | ||
"description.fsit.on_double_sneak.min_pitch": "双击潜行键坐下时的的最小低头角度", | ||
"description.fsit.on_double_sneak.delay": "潜行之间的间隔时间(以毫秒为单位)。", | ||
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"key.fsit.sit": "坐下", | ||
"key.fsit.crawl": "爬行", | ||
"option.fsit.key.hybrid": "混合", | ||
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"gui.fsit.socialInteractions.restrict": "禁止骑乘", | ||
"gui.fsit.socialInteractions.allow": "允许骑乘", | ||
"gui.fsit.socialInteractions.disabled": "玩家骑乘被禁用" | ||
} |