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Implement ApplicationHandler::create|destroy_surfaces()
#3765
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@@ -52,7 +52,7 @@ | |
//! } | ||
//! | ||
//! impl ApplicationHandler for App { | ||
//! fn resumed(&mut self, event_loop: &ActiveEventLoop) { | ||
//! fn can_create_surfaces(&mut self, event_loop: &ActiveEventLoop) { | ||
//! self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap()); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This also advocates creating a window after its render surface became available? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah, same as #3765 (comment). |
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//! } | ||
//! | ||
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Technically window creation is something that happens before a surface can be created; this changed API just represents the async nature of it (and IIRC @kchibisov said it works like that on Wayland as well). Perhaps our examples shouldn't demonstrate creating window(s) here.
(Especially if we figure out how to make
winit::Window <=> android::Activity
, where there could be multipleActivity
s contemporarily)There was a problem hiding this comment.
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Good point, I will address this in the follow-up PR.
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@daxpedda did you ever make a followup for this?
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I don't believe so.